Enum gdnative_network::NetworkedMultiplayerENetCompressionMode [−][src]
#[repr(u32)]pub enum NetworkedMultiplayerENetCompressionMode { CompressNone, CompressRangeCoder, CompressFastlz, CompressZlib, CompressZstd, }
Variants
CompressNoneCompressRangeCoderCompressFastlzCompressZlibCompressZstd
Trait Implementations
impl Copy for NetworkedMultiplayerENetCompressionMode[src]
impl Copy for NetworkedMultiplayerENetCompressionModeimpl Clone for NetworkedMultiplayerENetCompressionMode[src]
impl Clone for NetworkedMultiplayerENetCompressionModefn clone(&self) -> NetworkedMultiplayerENetCompressionMode[src]
fn clone(&self) -> NetworkedMultiplayerENetCompressionModeReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for NetworkedMultiplayerENetCompressionMode[src]
impl Debug for NetworkedMultiplayerENetCompressionModefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for NetworkedMultiplayerENetCompressionMode[src]
impl PartialEq for NetworkedMultiplayerENetCompressionModefn eq(&self, other: &NetworkedMultiplayerENetCompressionMode) -> bool[src]
fn eq(&self, other: &NetworkedMultiplayerENetCompressionMode) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for NetworkedMultiplayerENetCompressionMode[src]
impl Eq for NetworkedMultiplayerENetCompressionModeimpl Hash for NetworkedMultiplayerENetCompressionMode[src]
impl Hash for NetworkedMultiplayerENetCompressionMode