Struct gdnative_editor::EditorScript[][src]

pub struct EditorScript { /* fields omitted */ }

tools class EditorScript inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's editor feature flag.

Class hierarchy

EditorScript inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorScript
[src]

Creates a new reference to the same reference-counted object.

Inherited from Reference.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Inherited from Object.

Up-cast.

Up-cast.

Generic dynamic cast.

Trait Implementations

impl Debug for EditorScript
[src]

Formats the value using the given formatter. Read more

impl GodotObject for EditorScript
[src]

impl ToVariant for EditorScript
[src]

impl Drop for EditorScript
[src]

Executes the destructor for this type. Read more

Auto Trait Implementations

impl !Send for EditorScript

impl !Sync for EditorScript