Struct gdnative_editor::EditorFileSystemDirectory[][src]

pub struct EditorFileSystemDirectory { /* fields omitted */ }

tools class EditorFileSystemDirectory inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

EditorFileSystemDirectory is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using EditorFileSystemDirectory::free.

Feature flag

This type is behind the gdnative crate's editor feature flag.

Class hierarchy

EditorFileSystemDirectory inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorFileSystemDirectory
[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using EditorFileSystemDirectory::free.

Manually deallocate the object.

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Up-cast.

Generic dynamic cast.

Trait Implementations

impl Copy for EditorFileSystemDirectory
[src]

impl Clone for EditorFileSystemDirectory
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for EditorFileSystemDirectory
[src]

Formats the value using the given formatter. Read more

impl GodotObject for EditorFileSystemDirectory
[src]

impl ToVariant for EditorFileSystemDirectory
[src]

impl Free for EditorFileSystemDirectory
[src]

Auto Trait Implementations