Struct gdnative_editor::EditorFileSystemDirectory [−][src]
pub struct EditorFileSystemDirectory { /* fields omitted */ }
tools class EditorFileSystemDirectory
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
EditorFileSystemDirectory
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using EditorFileSystemDirectory::free
.
Feature flag
This type is behind the gdnative crate's editor
feature flag.
Class hierarchy
EditorFileSystemDirectory inherits methods from:
Tool
This class is used to interact with Godot's editor.
Methods
impl EditorFileSystemDirectory
[src]
impl EditorFileSystemDirectory
pub fn new() -> Self
[src]
pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using EditorFileSystemDirectory::free
.
pub unsafe fn free(self)
[src]
pub unsafe fn free(self)
Manually deallocate the object.
pub unsafe fn get_subdir_count(&self) -> i64
[src]
pub unsafe fn get_subdir_count(&self) -> i64
pub unsafe fn get_subdir(
&mut self,
idx: i64
) -> Option<EditorFileSystemDirectory>
[src]
pub unsafe fn get_subdir(
&mut self,
idx: i64
) -> Option<EditorFileSystemDirectory>
pub unsafe fn get_file_count(&self) -> i64
[src]
pub unsafe fn get_file_count(&self) -> i64
pub unsafe fn get_file(&self, idx: i64) -> GodotString
[src]
pub unsafe fn get_file(&self, idx: i64) -> GodotString
pub unsafe fn get_file_path(&self, idx: i64) -> GodotString
[src]
pub unsafe fn get_file_path(&self, idx: i64) -> GodotString
pub unsafe fn get_file_type(&self, idx: i64) -> GodotString
[src]
pub unsafe fn get_file_type(&self, idx: i64) -> GodotString
pub unsafe fn get_file_script_class_name(&self, idx: i64) -> GodotString
[src]
pub unsafe fn get_file_script_class_name(&self, idx: i64) -> GodotString
pub unsafe fn get_file_script_class_extends(&self, idx: i64) -> GodotString
[src]
pub unsafe fn get_file_script_class_extends(&self, idx: i64) -> GodotString
pub unsafe fn get_file_import_is_valid(&self, idx: i64) -> bool
[src]
pub unsafe fn get_file_import_is_valid(&self, idx: i64) -> bool
pub unsafe fn get_name(&mut self) -> GodotString
[src]
pub unsafe fn get_name(&mut self) -> GodotString
pub unsafe fn get_path(&self) -> GodotString
[src]
pub unsafe fn get_path(&self) -> GodotString
pub unsafe fn get_parent(&mut self) -> Option<EditorFileSystemDirectory>
[src]
pub unsafe fn get_parent(&mut self) -> Option<EditorFileSystemDirectory>
pub unsafe fn find_file_index(&self, name: GodotString) -> i64
[src]
pub unsafe fn find_file_index(&self, name: GodotString) -> i64
pub unsafe fn find_dir_index(&self, name: GodotString) -> i64
[src]
pub unsafe fn find_dir_index(&self, name: GodotString) -> i64
pub unsafe fn _notification(&mut self, what: i64)
[src]
pub unsafe fn _notification(&mut self, what: i64)
Inherited from Object.
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]
pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
[src]
pub unsafe fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub unsafe fn _get_property_list(&mut self) -> VariantArray
[src]
pub unsafe fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub unsafe fn _init(&mut self)
[src]
pub unsafe fn _init(&mut self)
Inherited from Object.
pub unsafe fn get_class(&self) -> GodotString
[src]
pub unsafe fn get_class(&self) -> GodotString
Inherited from Object.
pub unsafe fn is_class(&self, _type: GodotString) -> bool
[src]
pub unsafe fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
[src]
pub unsafe fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub unsafe fn get(&self, property: GodotString) -> Variant
[src]
pub unsafe fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]
pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
[src]
pub unsafe fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub unsafe fn get_property_list(&self) -> VariantArray
[src]
pub unsafe fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn get_method_list(&self) -> VariantArray
[src]
pub unsafe fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
[src]
pub unsafe fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub unsafe fn get_instance_id(&self) -> i64
[src]
pub unsafe fn get_instance_id(&self) -> i64
Inherited from Object.
pub unsafe fn set_script(&mut self, script: Option<Reference>)
[src]
pub unsafe fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub unsafe fn get_script(&self) -> Option<Reference>
[src]
pub unsafe fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
[src]
pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
[src]
pub unsafe fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub unsafe fn has_meta(&self, name: GodotString) -> bool
[src]
pub unsafe fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub unsafe fn get_meta_list(&self) -> StringArray
[src]
pub unsafe fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
[src]
pub unsafe fn add_user_signal(
&mut self,
signal: GodotString,
arguments: VariantArray
)
Inherited from Object.
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
[src]
pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub unsafe fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub unsafe fn call(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub unsafe fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
[src]
pub unsafe fn callv(
&mut self,
method: GodotString,
arg_array: VariantArray
) -> Variant
Inherited from Object.
pub unsafe fn has_method(&self, method: GodotString) -> bool
[src]
pub unsafe fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub unsafe fn get_signal_list(&self) -> VariantArray
[src]
pub unsafe fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
[src]
pub unsafe fn get_signal_connection_list(
&self,
signal: GodotString
) -> VariantArray
Inherited from Object.
pub unsafe fn get_incoming_connections(&self) -> VariantArray
[src]
pub unsafe fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
[src]
pub unsafe fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
[src]
pub unsafe fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
pub unsafe fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub unsafe fn set_block_signals(&mut self, enable: bool)
[src]
pub unsafe fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub unsafe fn is_blocking_signals(&self) -> bool
[src]
pub unsafe fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub unsafe fn property_list_changed_notify(&mut self)
[src]
pub unsafe fn property_list_changed_notify(&mut self)
Inherited from Object.
pub unsafe fn set_message_translation(&mut self, enable: bool)
[src]
pub unsafe fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub unsafe fn can_translate_messages(&self) -> bool
[src]
pub unsafe fn can_translate_messages(&self) -> bool
Inherited from Object.
pub unsafe fn tr(&self, message: GodotString) -> GodotString
[src]
pub unsafe fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub unsafe fn is_queued_for_deletion(&self) -> bool
[src]
pub unsafe fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub unsafe fn to_object(&self) -> Object
[src]
pub unsafe fn to_object(&self) -> Object
Up-cast.
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub unsafe fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Copy for EditorFileSystemDirectory
[src]
impl Copy for EditorFileSystemDirectory
impl Clone for EditorFileSystemDirectory
[src]
impl Clone for EditorFileSystemDirectory
fn clone(&self) -> EditorFileSystemDirectory
[src]
fn clone(&self) -> EditorFileSystemDirectory
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for EditorFileSystemDirectory
[src]
impl Debug for EditorFileSystemDirectory
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for EditorFileSystemDirectory
[src]
impl GodotObject for EditorFileSystemDirectory
fn class_name() -> &'static str
[src]
fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
[src]
unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for EditorFileSystemDirectory
[src]
impl ToVariant for EditorFileSystemDirectory
fn to_variant(&self) -> Variant
[src]
fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
[src]
fn from_variant(variant: &Variant) -> Option<Self>
impl Free for EditorFileSystemDirectory
[src]
impl Free for EditorFileSystemDirectory
unsafe fn godot_free(self)
[src]
unsafe fn godot_free(self)
Auto Trait Implementations
impl !Send for EditorFileSystemDirectory
impl !Send for EditorFileSystemDirectory
impl !Sync for EditorFileSystemDirectory
impl !Sync for EditorFileSystemDirectory