[−][src]Struct gdnative_core::InitializeInfo
Implementations
impl InitializeInfo[src]
pub fn in_editor(&self) -> bool[src]
Returns true if the library is loaded in the Godot Editor.
pub fn active_library_path(&self) -> &GodotString[src]
Returns a path to the library relative to the project.
Example: res://../../target/debug/libhello_world.dylib
pub fn report_loading_error<T>(&self, message: T) where
T: Display, [src]
T: Display,
Auto Trait Implementations
impl RefUnwindSafe for InitializeInfo
impl !Send for InitializeInfo
impl !Sync for InitializeInfo
impl Unpin for InitializeInfo
impl UnwindSafe for InitializeInfo
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,