[−][src]Trait gdnative_core::NewRef
A trait for incrementing the reference count to a Godot object.
Required methods
fn new_ref(&self) -> Self
Creates a new reference to the underlying object.
A trait for incrementing the reference count to a Godot object.
fn new_ref(&self) -> SelfCreates a new reference to the underlying object.
impl NewRef for NodePath[src]impl NewRef for GodotString[src]fn new_ref(&self) -> GodotString[src]impl<Access: NonUniqueThreadAccess> NewRef for Dictionary<Access>[src]impl<Access: NonUniqueThreadAccess> NewRef for VariantArray<Access>[src]impl<T: Element> NewRef for TypedArray<T>[src]