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use crate::Vector3; /// Plane in hessian form. #[repr(C)] #[derive(Copy, Clone, Debug, PartialEq)] pub struct Plane { pub normal: Vector3, pub d: f32, } impl Plane { #[doc(hidden)] pub fn sys(&self) -> *const sys::godot_plane { unsafe { std::mem::transmute::<*const Plane, *const sys::godot_plane>(self as *const _) } } #[doc(hidden)] pub fn from_sys(c: sys::godot_plane) -> Self { unsafe { std::mem::transmute::<sys::godot_plane, Self>(c) } } }