[−][src]Trait gdnative_core::GodotObject
Trait for Godot API objects. This trait is sealed, and implemented for generated wrapper types.
Remarks
The cast method on Godot object types is only for conversion between engine types.
To downcast a NativeScript type from its base type, see Instance::try_from_base.
Required methods
fn class_name() -> &'static str
Provided methods
unsafe fn claim(&self) -> Self where
Self: Sized,
Self: Sized,
Creates a wrapper around the same Godot object that has 'static lifetime.
Most Godot APIs expect object arguments with 'static lifetime. This method may be used
to produce a 'static wrapper given a reference. For reference-counted types, or classes
that extend Reference, this increments the reference count. For manually-managed types,
including all classes that inherit Node, this creates an alias.
Remarks
Although manually-managed types are already unsafe to use, like raw pointers, this is
unsafe because some methods expect &mut self receivers. In 0.9.0, all methods will
take shared references instead, making this safe to call.