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unsafe impl GodotObject for Object {
fn class_name() -> &'static str {
"Object"
}
unsafe fn from_sys(obj: *mut sys::godot_object) -> Self {
Self { this: obj, }
}
unsafe fn from_return_position_sys(obj: *mut sys::godot_object) -> Self {
Self { this: obj, }
}
unsafe fn to_sys(&self) -> *mut sys::godot_object {
self.this
}
}
impl ToVariant for Object {
fn to_variant(&self) -> Variant { Variant::from_object(self) }
}
impl FromVariant for Object {
fn from_variant(variant: &Variant) -> Result<Self, FromVariantError> { variant.try_to_object_with_error::<Self>() }
}
impl Free for Object {
unsafe fn godot_free(self) { self.free() }
}
impl Instanciable for Object {
fn construct() -> Self {
Object::new()
}
}
unsafe impl GodotObject for Reference {
fn class_name() -> &'static str {
"Reference"
}
unsafe fn from_sys(obj: *mut sys::godot_object) -> Self {
object::add_ref(obj);
Self { this: obj, }
}
unsafe fn from_return_position_sys(obj: *mut sys::godot_object) -> Self {
Self { this: obj, }
}
unsafe fn to_sys(&self) -> *mut sys::godot_object {
self.this
}
}
impl ToVariant for Reference {
fn to_variant(&self) -> Variant { Variant::from_object(self) }
}
impl FromVariant for Reference {
fn from_variant(variant: &Variant) -> Result<Self, FromVariantError> { variant.try_to_object_with_error::<Self>() }
}
impl std::ops::Deref for Reference {
type Target = Object;
fn deref(&self) -> &Object {
unsafe {
std::mem::transmute(self)
}
}
}
impl std::ops::DerefMut for Reference {
fn deref_mut(&mut self) -> &mut Object {
unsafe {
std::mem::transmute(self)
}
}
}
impl Clone for Reference {
fn clone(&self) -> Self {
self.new_ref()
}
}
impl Drop for Reference {
fn drop(&mut self) {
unsafe {
if object::unref(self.this) {
(get_api().godot_object_destroy)(self.this);
}
}
}
}
impl Instanciable for Reference {
fn construct() -> Self {
Reference::new()
}
}