Expand description
Functions for using the engine’s logging system in the editor.
Macros§
- godot_
dbg - Prints and returns the value of a given expression for quick and dirty debugging, using the engine’s logging system (visible in the editor).
- godot_
error - Print an error using the engine’s logging system (visible in the editor).
- godot_
print - Print a message using the engine’s logging system (visible in the editor).
- godot_
site - Creates a
Sitevalue from the current position in code, optionally with a function path for identification. - godot_
warn - Print a warning using the engine’s logging system (visible in the editor).
Structs§
- Site
- Value representing a call site for errors and warnings. Can be constructed
using the
godot_sitemacro, or manually.