macro_rules! godot_wrap_destructor {
($name:ty) => { ... };
}Expand description
Convenience macro to wrap an object’s destructor into a function pointer that can be passed to the engine when registering a class.
macro_rules! godot_wrap_destructor {
($name:ty) => { ... };
}Convenience macro to wrap an object’s destructor into a function pointer that can be passed to the engine when registering a class.