Macro gdnative_common::godot_wrap_method [−]
macro_rules! godot_wrap_method { ( $ type_name : ty , fn $ method_name : ident ( & mut $ self : ident $ ( , $ pname : ident : $ pty : ty ) * ) -> $ retty : ty ) => { ... }; }
Convenience macro to wrap an object's method into a function pointer that can be passed to the engine when registering a class.