[−][src]Struct gdnative_bindings::EditorSpatialGizmo
tools class EditorSpatialGizmo inherits SpatialGizmo (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
EditorSpatialGizmo inherits methods from:
Tool
This class is used to interact with Godot's editor.
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref and TRef smart pointers,
and the Instance API. The typestate Access in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref.
Implementations
impl EditorSpatialGizmo[src]
pub fn add_collision_segments(&self, segments: Vector3Array)[src]
Adds the specified [code]segments[/code] to the gizmo's collision shape for picking. Call this function during [method redraw].
pub fn add_collision_triangles(&self, triangles: impl AsArg<TriangleMesh>)[src]
Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
pub fn add_handles(
&self,
handles: Vector3Array,
material: impl AsArg<Material>,
billboard: bool,
secondary: bool
)[src]
&self,
handles: Vector3Array,
material: impl AsArg<Material>,
billboard: bool,
secondary: bool
)
Adds a list of handles (points) which can be used to deform the object being edited.
There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
Default Arguments
billboard-falsesecondary-false
pub fn add_lines(
&self,
lines: Vector3Array,
material: impl AsArg<Material>,
billboard: bool,
modulate: Color
)[src]
&self,
lines: Vector3Array,
material: impl AsArg<Material>,
billboard: bool,
modulate: Color
)
Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
Default Arguments
billboard-falsemodulate-Color( 1, 1, 1, 1 )
pub fn add_mesh(
&self,
mesh: impl AsArg<ArrayMesh>,
billboard: bool,
skeleton: impl AsArg<SkinReference>,
material: impl AsArg<Material>
)[src]
&self,
mesh: impl AsArg<ArrayMesh>,
billboard: bool,
skeleton: impl AsArg<SkinReference>,
material: impl AsArg<Material>
)
Adds a mesh to the gizmo with the specified [code]billboard[/code] state, [code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] is [code]true[/code], the mesh will rotate to always face the camera. Call this function during [method redraw].
Default Arguments
billboard-falseskeleton-nullmaterial-null
pub fn add_unscaled_billboard(
&self,
material: impl AsArg<Material>,
default_scale: f64,
modulate: Color
)[src]
&self,
material: impl AsArg<Material>,
default_scale: f64,
modulate: Color
)
Adds an unscaled billboard for visualization. Call this function during [method redraw].
Default Arguments
default_scale-1modulate-Color( 1, 1, 1, 1 )
pub fn clear(&self)[src]
Removes everything in the gizmo including meshes, collisions and handles.
pub fn get_plugin(&self) -> Option<Ref<EditorSpatialGizmoPlugin, Shared>>[src]
Returns the [EditorSpatialGizmoPlugin] that owns this gizmo. It's useful to retrieve materials using [method EditorSpatialGizmoPlugin.get_material].
pub fn get_spatial_node(&self) -> Option<Ref<Spatial, Shared>>[src]
Returns the Spatial node associated with this gizmo.
pub fn set_hidden(&self, hidden: bool)[src]
Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be hidden. If [code]false[/code], it will be shown.
pub fn set_spatial_node(&self, node: impl AsArg<Node>)[src]
Sets the reference [Spatial] node for the gizmo. [code]node[/code] must inherit from [Spatial].
Trait Implementations
impl Debug for EditorSpatialGizmo[src]
impl Deref for EditorSpatialGizmo[src]
type Target = SpatialGizmo
The resulting type after dereferencing.
fn deref(&self) -> &SpatialGizmo[src]
impl DerefMut for EditorSpatialGizmo[src]
fn deref_mut(&mut self) -> &mut SpatialGizmo[src]
impl GodotObject for EditorSpatialGizmo[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str[src]
fn null() -> Null<Self>[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable, [src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>, [src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject, [src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>, [src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>[src]
impl Sealed for EditorSpatialGizmo[src]
impl SubClass<Object> for EditorSpatialGizmo[src]
impl SubClass<Reference> for EditorSpatialGizmo[src]
impl SubClass<SpatialGizmo> for EditorSpatialGizmo[src]
Auto Trait Implementations
impl RefUnwindSafe for EditorSpatialGizmo
impl !Send for EditorSpatialGizmo
impl !Sync for EditorSpatialGizmo
impl Unpin for EditorSpatialGizmo
impl UnwindSafe for EditorSpatialGizmo
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject, [src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,