[−][src]Struct gdnative_bindings::AudioEffectStereoEnhance
core class AudioEffectStereoEnhance inherits AudioEffect (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectStereoEnhance inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref and TRef smart pointers,
and the Instance API. The typestate Access in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref.
Implementations
impl AudioEffectStereoEnhance[src]
pub fn new() -> Ref<Self, Unique>[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref.
pub fn pan_pullout(&self) -> f64[src]
pub fn surround(&self) -> f64[src]
pub fn time_pullout(&self) -> f64[src]
pub fn set_pan_pullout(&self, amount: f64)[src]
pub fn set_surround(&self, amount: f64)[src]
pub fn set_time_pullout(&self, amount: f64)[src]
Trait Implementations
impl Debug for AudioEffectStereoEnhance[src]
impl Deref for AudioEffectStereoEnhance[src]
type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect[src]
impl DerefMut for AudioEffectStereoEnhance[src]
fn deref_mut(&mut self) -> &mut AudioEffect[src]
impl GodotObject for AudioEffectStereoEnhance[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str[src]
fn null() -> Null<Self>[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable, [src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>, [src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject, [src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>, [src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>[src]
impl Instanciable for AudioEffectStereoEnhance[src]
impl Sealed for AudioEffectStereoEnhance[src]
impl SubClass<AudioEffect> for AudioEffectStereoEnhance[src]
impl SubClass<Object> for AudioEffectStereoEnhance[src]
impl SubClass<Reference> for AudioEffectStereoEnhance[src]
impl SubClass<Resource> for AudioEffectStereoEnhance[src]
Auto Trait Implementations
impl RefUnwindSafe for AudioEffectStereoEnhance
impl !Send for AudioEffectStereoEnhance
impl !Sync for AudioEffectStereoEnhance
impl Unpin for AudioEffectStereoEnhance
impl UnwindSafe for AudioEffectStereoEnhance
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject, [src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,