[−][src]Struct gdnative_bindings::visual_shader_node_scalar_switch::VisualShaderNodeScalarSwitch
core class VisualShaderNodeScalarSwitch inherits VisualShaderNodeSwitch (reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeScalarSwitch inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref and TRef smart pointers,
and the Instance API. The typestate Access in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref.
Implementations
impl VisualShaderNodeScalarSwitch[src]
pub fn new() -> Ref<Self, Unique>[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref.
Methods from Deref<Target = VisualShaderNodeSwitch>
Trait Implementations
impl Debug for VisualShaderNodeScalarSwitch[src]
impl Deref for VisualShaderNodeScalarSwitch[src]
type Target = VisualShaderNodeSwitch
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNodeSwitch[src]
impl DerefMut for VisualShaderNodeScalarSwitch[src]
fn deref_mut(&mut self) -> &mut VisualShaderNodeSwitch[src]
impl GodotObject for VisualShaderNodeScalarSwitch[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str[src]
fn null() -> Null<Self>[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable, [src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>, [src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject, [src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>, [src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>[src]
impl Instanciable for VisualShaderNodeScalarSwitch[src]
impl Sealed for VisualShaderNodeScalarSwitch[src]
impl SubClass<Object> for VisualShaderNodeScalarSwitch[src]
impl SubClass<Reference> for VisualShaderNodeScalarSwitch[src]
impl SubClass<Resource> for VisualShaderNodeScalarSwitch[src]
impl SubClass<VisualShaderNode> for VisualShaderNodeScalarSwitch[src]
impl SubClass<VisualShaderNodeSwitch> for VisualShaderNodeScalarSwitch[src]
Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeScalarSwitch
impl !Send for VisualShaderNodeScalarSwitch
impl !Sync for VisualShaderNodeScalarSwitch
impl Unpin for VisualShaderNodeScalarSwitch
impl UnwindSafe for VisualShaderNodeScalarSwitch
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject, [src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,