[−][src]Struct gdnative_bindings::visual_shader_node_scalar_func::VisualShaderNodeScalarFunc
core class VisualShaderNodeScalarFunc
inherits VisualShaderNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeScalarFunc inherits methods from:
Safety
All types in the Godot API have "interior mutability" in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
impl VisualShaderNodeScalarFunc
[src]
Constants
pub const FUNC_ABS: i64
[src]
pub const FUNC_ACOS: i64
[src]
pub const FUNC_ACOSH: i64
[src]
pub const FUNC_ASIN: i64
[src]
pub const FUNC_ASINH: i64
[src]
pub const FUNC_ATAN: i64
[src]
pub const FUNC_ATANH: i64
[src]
pub const FUNC_CEIL: i64
[src]
pub const FUNC_COS: i64
[src]
pub const FUNC_COSH: i64
[src]
pub const FUNC_DEGREES: i64
[src]
pub const FUNC_EXP: i64
[src]
pub const FUNC_EXP2: i64
[src]
pub const FUNC_FLOOR: i64
[src]
pub const FUNC_FRAC: i64
[src]
pub const FUNC_INVERSE_SQRT: i64
[src]
pub const FUNC_LOG: i64
[src]
pub const FUNC_LOG2: i64
[src]
pub const FUNC_NEGATE: i64
[src]
pub const FUNC_ONEMINUS: i64
[src]
pub const FUNC_RADIANS: i64
[src]
pub const FUNC_RECIPROCAL: i64
[src]
pub const FUNC_ROUND: i64
[src]
pub const FUNC_ROUNDEVEN: i64
[src]
pub const FUNC_SATURATE: i64
[src]
pub const FUNC_SIGN: i64
[src]
pub const FUNC_SIN: i64
[src]
pub const FUNC_SINH: i64
[src]
pub const FUNC_SQRT: i64
[src]
pub const FUNC_TAN: i64
[src]
pub const FUNC_TANH: i64
[src]
pub const FUNC_TRUNC: i64
[src]
impl VisualShaderNodeScalarFunc
[src]
pub fn new() -> Ref<Self, Unique>
[src]
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
pub fn function(&self) -> Function
[src]
pub fn set_function(&self, func: i64)
[src]
Methods from Deref<Target = VisualShaderNode>
pub const PORT_TYPE_BOOLEAN: i64
[src]
pub const PORT_TYPE_MAX: i64
[src]
pub const PORT_TYPE_SAMPLER: i64
[src]
pub const PORT_TYPE_SCALAR: i64
[src]
pub const PORT_TYPE_TRANSFORM: i64
[src]
pub const PORT_TYPE_VECTOR: i64
[src]
pub fn default_input_values(&self) -> VariantArray
[src]
Returns an [Array] containing default values for all of the input ports of the node in the form [code][index0, value0, index1, value1, ...][/code].
pub fn get_input_port_default_value(&self, port: i64) -> Variant
[src]
Returns the default value of the input [code]port[/code].
pub fn output_port_for_preview(&self) -> i64
[src]
Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.
pub fn set_default_input_values(&self, values: VariantArray)
[src]
Sets the default input ports values using an [Array] of the form [code][index0, value0, index1, value1, ...][/code]. For example: [code][0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)][/code].
pub fn set_input_port_default_value(
&self,
port: i64,
value: impl OwnedToVariant
)
[src]
&self,
port: i64,
value: impl OwnedToVariant
)
Sets the default value for the selected input [code]port[/code].
pub fn set_output_port_for_preview(&self, port: i64)
[src]
Sets the output port index which will be showed for preview. If set to [code]-1[/code] no port will be open for preview.
Trait Implementations
impl Debug for VisualShaderNodeScalarFunc
[src]
impl Deref for VisualShaderNodeScalarFunc
[src]
type Target = VisualShaderNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNode
[src]
impl DerefMut for VisualShaderNodeScalarFunc
[src]
fn deref_mut(&mut self) -> &mut VisualShaderNode
[src]
impl GodotObject for VisualShaderNodeScalarFunc
[src]
type RefKind = RefCounted
The memory management kind of this type. This modifies the behavior of the
Ref
smart pointer. See its type-level documentation for more
information. Read more
fn class_name() -> &'static str
[src]
fn null() -> Null<Self>
[src]
fn new() -> Ref<Self, Unique> where
Self: Instanciable,
[src]
Self: Instanciable,
fn cast<T>(&self) -> Option<&T> where
T: GodotObject + SubClass<Self>,
[src]
T: GodotObject + SubClass<Self>,
fn upcast<T>(&self) -> &T where
Self: SubClass<T>,
T: GodotObject,
[src]
Self: SubClass<T>,
T: GodotObject,
unsafe fn assume_shared(&self) -> Ref<Self, Shared>
[src]
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
[src]
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_unique(&self) -> Ref<Self, Unique>
[src]
impl Instanciable for VisualShaderNodeScalarFunc
[src]
impl Sealed for VisualShaderNodeScalarFunc
[src]
impl SubClass<Object> for VisualShaderNodeScalarFunc
[src]
impl SubClass<Reference> for VisualShaderNodeScalarFunc
[src]
impl SubClass<Resource> for VisualShaderNodeScalarFunc
[src]
impl SubClass<VisualShaderNode> for VisualShaderNodeScalarFunc
[src]
Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeScalarFunc
impl !Send for VisualShaderNodeScalarFunc
impl !Sync for VisualShaderNodeScalarFunc
impl Unpin for VisualShaderNodeScalarFunc
impl UnwindSafe for VisualShaderNodeScalarFunc
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> SubClass<T> for T where
T: GodotObject,
[src]
T: GodotObject,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,