[−][src]Module gdnative_bindings::init
Types and functionalities to declare and initialize gdnative classes.
API endpoints
Three endpoints are automatically invoked by the engine during startup and shutdown:
All three must be present.
Registering a class using the godot_class macro
See the spinning_cube example in the repositiory.
Registering a class manually
See the manually_registered example in the repositiory.
Modules
| property | Property registration. |
Structs
| ClassBuilder | |
| ClassDescriptor | |
| ExportInfo | Metadata about the exported property. |
| InitHandle | A handle that can register new classes to the engine during initialization. |
| PropertyBuilder | Builder type used to register a property on a |
| PropertyUsage | |
| ScriptMethod | |
| ScriptMethodAttributes | |
| Signal | |
| SignalArgument |
Enums
| RpcMode |
Traits
| Export | Trait for exportable types. |
Type Definitions
| ScriptConstructorFn | |
| ScriptDestructorFn | |
| ScriptMethodFn |