Struct gdnative_bindings_lily::LargeTexture [−][src]
pub struct LargeTexture { /* fields omitted */ }
Expand description
core class LargeTexture
inherits Texture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
LargeTexture inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
Adds texture
to this LargeTexture, starting on offset ofs
.
Clears the LargeTexture.
Returns the number of pieces currently in this LargeTexture.
Returns the offset of the piece with the index idx
.
Returns the Texture of the piece with the index idx
.
Sets the offset of the piece with the index idx
to ofs
.
Sets the Texture of the piece with index idx
to texture
.
Sets the size of this LargeTexture.
Methods from Deref<Target = Texture>
Draws the texture using a CanvasItem with the VisualServer API at the specified position
. Equivalent to [method VisualServer.canvas_item_add_texture_rect] with a rect at position
and the size of this Texture.
Default Arguments
modulate
-Color( 1, 1, 1, 1 )
transpose
-false
normal_map
-null
Draws the texture using a CanvasItem with the VisualServer API. Equivalent to [method VisualServer.canvas_item_add_texture_rect].
Default Arguments
modulate
-Color( 1, 1, 1, 1 )
transpose
-false
normal_map
-null
Draws a part of the texture using a CanvasItem with the VisualServer API. Equivalent to [method VisualServer.canvas_item_add_texture_rect_region].
Default Arguments
modulate
-Color( 1, 1, 1, 1 )
transpose
-false
normal_map
-null
clip_uv
-true
The texture’s [enum Flags]. [enum Flags] are used to set various properties of the Texture.
Returns the texture height.
Trait Implementations
type RefKind = RefCounted
type RefKind = RefCounted
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for LargeTexture
impl !Send for LargeTexture
impl !Sync for LargeTexture
impl Unpin for LargeTexture
impl UnwindSafe for LargeTexture