Struct gdnative_bindings_lily::IP_Unix [−][src]
pub struct IP_Unix { /* fields omitted */ }
Expand description
core class IP_Unix
inherits IP
(unsafe).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Class hierarchy
IP_Unix inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Methods from Deref<Target = IP>
Removes all of a hostname
’s cached references. If no hostname
is given, all cached IP addresses are removed.
Default Arguments
hostname
-""
Removes a given item id
from the queue. This should be used to free a queue after it has completed to enable more queries to happen.
Returns all of the user’s current IPv4 and IPv6 addresses as an array.
Sample code is GDScript unless otherwise noted.
Returns all network adapters as an array. Each adapter is a dictionary of the form:
{
"index": "1", # Interface index.
"name": "eth0", # Interface name.
"friendly": "Ethernet One", # A friendly name (might be empty).
"addresses": ["192.168.1.101"], # An array of IP addresses associated to this interface.
}
Returns a queued hostname’s IP address, given its queue id
. Returns an empty string on error or if resolution hasn’t happened yet (see [method get_resolve_item_status]).
Returns a queued hostname’s status as a [enum ResolverStatus] constant, given its queue id
.
Returns a given hostname’s IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the [enum Type] constant given as ip_type
.
Default Arguments
ip_type
-3
Creates a queue item to resolve a hostname to an IPv4 or IPv6 address depending on the [enum Type] constant given as ip_type
. Returns the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error.
Default Arguments
ip_type
-3
Trait Implementations
type RefKind = ManuallyManaged
type RefKind = ManuallyManaged
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for IP_Unix
impl UnwindSafe for IP_Unix