Struct gdnative_bindings_lily::IP_Unix[][src]

pub struct IP_Unix { /* fields omitted */ }
Expand description

core class IP_Unix inherits IP (unsafe).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Class hierarchy

IP_Unix inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Methods from Deref<Target = IP>

Removes all of a hostname’s cached references. If no hostname is given, all cached IP addresses are removed.

Default Arguments

  • hostname - ""

Removes a given item id from the queue. This should be used to free a queue after it has completed to enable more queries to happen.

Returns all of the user’s current IPv4 and IPv6 addresses as an array.

Sample code is GDScript unless otherwise noted.

Returns all network adapters as an array. Each adapter is a dictionary of the form:

{
    "index": "1", # Interface index.
    "name": "eth0", # Interface name.
    "friendly": "Ethernet One", # A friendly name (might be empty).
    "addresses": ["192.168.1.101"], # An array of IP addresses associated to this interface.
}

Returns a queued hostname’s IP address, given its queue id. Returns an empty string on error or if resolution hasn’t happened yet (see [method get_resolve_item_status]).

Returns a queued hostname’s status as a [enum ResolverStatus] constant, given its queue id.

Returns a given hostname’s IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the [enum Type] constant given as ip_type.

Default Arguments

  • ip_type - 3

Creates a queue item to resolve a hostname to an IPv4 or IPv6 address depending on the [enum Type] constant given as ip_type. Returns the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error.

Default Arguments

  • ip_type - 3

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.