Struct gdnative_bindings_lily::tab_container::TabContainer [−][src]
pub struct TabContainer { /* fields omitted */ }
Expand description
core class TabContainer
inherits Container
(unsafe).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
TabContainer
is a reference-only type. Persistent references can
only exist in the unsafe Ref<TabContainer>
form.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using Ref::free
, or Ref::queue_free
if it is a Node
.
Class hierarchy
TabContainer inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Constants
Creates a new instance of this object.
Because this type is not reference counted, the lifetime of the returned object is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using Ref::free
, or preferably
Ref::queue_free
if it is a Node
.
If true
, tabs are visible. If false
, tabs’ content and titles are hidden.
The current tab index. When set, this index’s Control node’s visible
property is set to true
and all others are set to false
.
Returns the child Control node located at the active tab index.
If true
, tabs can be rearranged with mouse drag.
Returns the Popup node instance if one has been set already with [method set_popup].
Returns the previously active tab index.
The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details.
Returns the Control node from the tab at index tab_idx
.
Returns the number of tabs.
Returns true
if the tab at index tab_idx
is disabled.
Returns the title of the tab at index tab_idx
. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
Returns the TabContainer rearrange group id.
If true
, children Control nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one.
The current tab index. When set, this index’s Control node’s visible
property is set to true
and all others are set to false
.
If true
, tabs can be rearranged with mouse drag.
If set on a Popup node instance, a popup menu icon appears in the top-right corner of the TabContainer. Clicking it will expand the Popup node.
The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details.
If disabled
is false
, hides the tab at index tab_idx
.
Note: Its title text will remain, unless also removed with [method set_tab_title].
Sets an icon for the tab at index tab_idx
.
Sets a title for the tab at index tab_idx
. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
Defines rearrange group id, choose for each TabContainer the same value to enable tab drag between TabContainer. Enable drag with set_drag_to_rearrange_enabled(true)
.
If true
, tabs are visible. If false
, tabs’ content and titles are hidden.
If true
, children Control nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one.
Methods from Deref<Target = Container>
Fit a child control in a given rect. This is mainly a helper for creating custom container classes.
Queue resort of the contained children. This is called automatically anyway, but can be called upon request.
Trait Implementations
type RefKind = ManuallyManaged
type RefKind = ManuallyManaged
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for TabContainer
impl !Send for TabContainer
impl !Sync for TabContainer
impl Unpin for TabContainer
impl UnwindSafe for TabContainer