Struct gdnative_bindings_lily::tab_container::TabContainer[][src]

pub struct TabContainer { /* fields omitted */ }
Expand description

core class TabContainer inherits Container (unsafe).

Official documentation

See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

TabContainer is a reference-only type. Persistent references can only exist in the unsafe Ref<TabContainer> form.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Ref::free, or Ref::queue_free if it is a Node.

Class hierarchy

TabContainer inherits methods from:

Safety

All types in the Godot API have “interior mutability” in Rust parlance. To enforce that the official thread-safety guidelines are followed, the typestate pattern is used in the Ref and TRef smart pointers, and the Instance API. The typestate Access in these types tracks whether the access is unique, shared, or exclusive to the current thread. For more information, see the type-level documentation on Ref.

Implementations

Constants

Creates a new instance of this object.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed.

Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Ref::free, or preferably Ref::queue_free if it is a Node.

If true, tabs are visible. If false, tabs’ content and titles are hidden.

The current tab index. When set, this index’s Control node’s visible property is set to true and all others are set to false.

Returns the child Control node located at the active tab index.

If true, tabs can be rearranged with mouse drag.

Returns the Popup node instance if one has been set already with [method set_popup].

Returns the previously active tab index.

The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details.

Returns the Control node from the tab at index tab_idx.

Returns the number of tabs.

Returns true if the tab at index tab_idx is disabled.

Returns the Texture for the tab at index tab_idx or null if the tab has no Texture.

Returns the title of the tab at index tab_idx. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].

Returns the TabContainer rearrange group id.

If true, children Control nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one.

The current tab index. When set, this index’s Control node’s visible property is set to true and all others are set to false.

If true, tabs can be rearranged with mouse drag.

If set on a Popup node instance, a popup menu icon appears in the top-right corner of the TabContainer. Clicking it will expand the Popup node.

The alignment of all tabs in the tab container. See the [enum TabAlign] constants for details.

If disabled is false, hides the tab at index tab_idx. Note: Its title text will remain, unless also removed with [method set_tab_title].

Sets an icon for the tab at index tab_idx.

Sets a title for the tab at index tab_idx. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].

Defines rearrange group id, choose for each TabContainer the same value to enable tab drag between TabContainer. Enable drag with set_drag_to_rearrange_enabled(true).

If true, tabs are visible. If false, tabs’ content and titles are hidden.

If true, children Control nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one.

Methods from Deref<Target = Container>

Fit a child control in a given rect. This is mainly a helper for creating custom container classes.

Queue resort of the contained children. This is called automatically anyway, but can be called upon request.

Trait Implementations

Formats the value using the given formatter. Read more

The resulting type after dereferencing.

Dereferences the value.

Mutably dereferences the value.

The memory management kind of this type. This modifies the behavior of the Ref smart pointer. See its type-level documentation for more information. Read more

Creates an explicitly null reference of Self as a method argument. This makes type inference easier for the compiler compared to Option. Read more

Creates a new instance of Self using a zero-argument constructor, as a Unique reference. Read more

Performs a dynamic reference downcast to target type. Read more

Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more

Creates a persistent reference to the same Godot object with shared thread access. Read more

Creates a persistent reference to the same Godot object with thread-local thread access. Read more

Creates a persistent reference to the same Godot object with unique access. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive. See also TRef::try_from_instance_id. Read more

Recovers a instance ID previously returned by Object::get_instance_id if the object is still alive, and panics otherwise. This does NOT guarantee that the resulting reference is safe to use. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.