Struct gdnative_bindings_lily::physics_2d_shape_query_parameters::Physics2DShapeQueryParameters [−][src]
pub struct Physics2DShapeQueryParameters { /* fields omitted */ }
Expand description
core class Physics2DShapeQueryParameters
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
Physics2DShapeQueryParameters inherits methods from:
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Creates a new instance of this object.
This is a reference-counted type. The returned object is automatically managed
by Ref
.
The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
The list of objects or object [RID]s that will be excluded from collisions.
The queried shape’s transform matrix.
If true
, the query will take Area2Ds into account.
If true
, the query will take PhysicsBody2Ds into account.
If true
, the query will take Area2Ds into account.
If true
, the query will take PhysicsBody2Ds into account.
The physics layer(s) the query will take into account (as a bitmask). See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
The list of objects or object [RID]s that will be excluded from collisions.
The collision margin for the shape.
The motion of the shape being queried for.
Sets the Shape2D that will be used for collision/intersection queries.
The queried shape’s [RID]. See also [method set_shape].
The queried shape’s transform matrix.
Methods from Deref<Target = Reference>
Trait Implementations
type RefKind = RefCounted
type RefKind = RefCounted
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl !Send for Physics2DShapeQueryParameters
impl !Sync for Physics2DShapeQueryParameters
impl Unpin for Physics2DShapeQueryParameters
impl UnwindSafe for Physics2DShapeQueryParameters