Struct gdnative_bindings_lily::editor_inspector::EditorInspector [−][src]
pub struct EditorInspector { /* fields omitted */ }
Expand description
tools class EditorInspector
inherits ScrollContainer
(unsafe).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Class hierarchy
EditorInspector inherits methods from:
Tool
This class is used to interact with Godot’s editor.
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Refreshes the inspector.
Note: To save on CPU resources, calling this method will do nothing if the time specified in docks/property_editor/auto_refresh_interval
editor setting hasn’t passed yet since this method was last called. (By default, this interval is set to 0.3 seconds.)
Methods from Deref<Target = ScrollContainer>
Returns the horizontal scrollbar HScrollBar of this ScrollContainer.
Returns the vertical scrollbar VScrollBar of this ScrollContainer.
If true
, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.
If true
, enables horizontal scrolling.
If true
, enables vertical scrolling.
If true
, enables horizontal scrolling.
If true
, enables vertical scrolling.
If true
, the ScrollContainer will automatically scroll to focused children (including indirect children) to make sure they are fully visible.
The current horizontal scroll value.
The current vertical scroll value.
Trait Implementations
type Target = ScrollContainer
type Target = ScrollContainer
The resulting type after dereferencing.
Dereferences the value.
Mutably dereferences the value.
type RefKind = ManuallyManaged
type RefKind = ManuallyManaged
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for EditorInspector
impl !Send for EditorInspector
impl !Sync for EditorInspector
impl Unpin for EditorInspector
impl UnwindSafe for EditorInspector