Struct gdnative_bindings_lily::editor_file_dialog::EditorFileDialog [−][src]
pub struct EditorFileDialog { /* fields omitted */ }
Expand description
tools class EditorFileDialog
inherits ConfirmationDialog
(unsafe).
Official documentation
See the documentation of this class in the Godot engine’s official documentation. The method descriptions are generated from it and typically contain code samples in GDScript, not Rust.
Class hierarchy
EditorFileDialog inherits methods from:
Tool
This class is used to interact with Godot’s editor.
Safety
All types in the Godot API have “interior mutability” in Rust parlance.
To enforce that the official thread-safety guidelines are
followed, the typestate pattern is used in the Ref
and TRef
smart pointers,
and the Instance
API. The typestate Access
in these types tracks whether the
access is unique, shared, or exclusive to the current thread. For more information,
see the type-level documentation on Ref
.
Implementations
Constants
Adds a comma-delimited file extension filter option to the EditorFileDialog with an optional semi-colon-delimited label.
For example, "*.tscn, *.scn; Scenes"
results in filter text “Scenes (*.tscn, *.scn)”.
Removes all filters except for “All Files (*)”.
The location from which the user may select a file, including res://
, user://
, and the local file system.
The currently occupied directory.
The currently selected file.
The file system path in the address bar.
The view format in which the EditorFileDialog displays resources to the user.
The purpose of the EditorFileDialog, which defines the allowed behaviors.
Returns the VBoxContainer
used to display the file system.
Notify the EditorFileDialog that its view of the data is no longer accurate. Updates the view contents on next view update.
If true
, the EditorFileDialog will not warn the user before overwriting files.
If true
, hidden files and directories will be visible in the EditorFileDialog.
The location from which the user may select a file, including res://
, user://
, and the local file system.
The currently occupied directory.
The currently selected file.
The file system path in the address bar.
If true
, the EditorFileDialog will not warn the user before overwriting files.
The view format in which the EditorFileDialog displays resources to the user.
The purpose of the EditorFileDialog, which defines the allowed behaviors.
If true
, hidden files and directories will be visible in the EditorFileDialog.
Methods from Deref<Target = ConfirmationDialog>
Trait Implementations
type Target = ConfirmationDialog
type Target = ConfirmationDialog
The resulting type after dereferencing.
Dereferences the value.
Mutably dereferences the value.
type RefKind = ManuallyManaged
type RefKind = ManuallyManaged
Creates an explicitly null reference of Self
as a method argument. This makes type
inference easier for the compiler compared to Option
. Read more
Creates a new instance of Self
using a zero-argument constructor, as a Unique
reference. Read more
Performs a dynamic reference downcast to target type. Read more
Performs a static reference upcast to a supertype that is guaranteed to be valid. Read more
Creates a persistent reference to the same Godot object with shared thread access. Read more
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
unsafe fn assume_thread_local(&self) -> Ref<Self, ThreadLocal> where
Self: GodotObject<RefKind = RefCounted>,
Creates a persistent reference to the same Godot object with thread-local thread access. Read more
Creates a persistent reference to the same Godot object with unique access. Read more
Recovers a instance ID previously returned by Object::get_instance_id
if the object is
still alive. See also TRef::try_from_instance_id
. Read more
Auto Trait Implementations
impl RefUnwindSafe for EditorFileDialog
impl !Send for EditorFileDialog
impl !Sync for EditorFileDialog
impl Unpin for EditorFileDialog
impl UnwindSafe for EditorFileDialog