Struct gdnative_audio::AudioServer [−][src]
pub struct AudioServer { /* fields omitted */ }
core singleton class AudioServer
inherits Object
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Feature flag
This type is behind the gdnative crate's audio
feature flag.
Class hierarchy
AudioServer inherits methods from:
Methods
impl AudioServer
[src]
impl AudioServer
pub fn godot_singleton() -> Self
[src]
pub fn godot_singleton() -> Self
pub fn set_bus_count(&mut self, amount: i64)
[src]
pub fn set_bus_count(&mut self, amount: i64)
pub fn get_bus_count(&self) -> i64
[src]
pub fn get_bus_count(&self) -> i64
pub fn remove_bus(&mut self, index: i64)
[src]
pub fn remove_bus(&mut self, index: i64)
pub fn add_bus(&mut self, at_position: i64)
[src]
pub fn add_bus(&mut self, at_position: i64)
pub fn move_bus(&mut self, index: i64, to_index: i64)
[src]
pub fn move_bus(&mut self, index: i64, to_index: i64)
pub fn set_bus_name(&mut self, bus_idx: i64, name: GodotString)
[src]
pub fn set_bus_name(&mut self, bus_idx: i64, name: GodotString)
pub fn get_bus_name(&self, bus_idx: i64) -> GodotString
[src]
pub fn get_bus_name(&self, bus_idx: i64) -> GodotString
pub fn get_bus_index(&self, bus_name: GodotString) -> i64
[src]
pub fn get_bus_index(&self, bus_name: GodotString) -> i64
pub fn set_bus_volume_db(&mut self, bus_idx: i64, volume_db: f64)
[src]
pub fn set_bus_volume_db(&mut self, bus_idx: i64, volume_db: f64)
pub fn get_bus_volume_db(&self, bus_idx: i64) -> f64
[src]
pub fn get_bus_volume_db(&self, bus_idx: i64) -> f64
pub fn set_bus_send(&mut self, bus_idx: i64, send: GodotString)
[src]
pub fn set_bus_send(&mut self, bus_idx: i64, send: GodotString)
pub fn get_bus_send(&self, bus_idx: i64) -> GodotString
[src]
pub fn get_bus_send(&self, bus_idx: i64) -> GodotString
pub fn set_bus_solo(&mut self, bus_idx: i64, enable: bool)
[src]
pub fn set_bus_solo(&mut self, bus_idx: i64, enable: bool)
pub fn is_bus_solo(&self, bus_idx: i64) -> bool
[src]
pub fn is_bus_solo(&self, bus_idx: i64) -> bool
pub fn set_bus_mute(&mut self, bus_idx: i64, enable: bool)
[src]
pub fn set_bus_mute(&mut self, bus_idx: i64, enable: bool)
pub fn is_bus_mute(&self, bus_idx: i64) -> bool
[src]
pub fn is_bus_mute(&self, bus_idx: i64) -> bool
pub fn set_bus_bypass_effects(&mut self, bus_idx: i64, enable: bool)
[src]
pub fn set_bus_bypass_effects(&mut self, bus_idx: i64, enable: bool)
pub fn is_bus_bypassing_effects(&self, bus_idx: i64) -> bool
[src]
pub fn is_bus_bypassing_effects(&self, bus_idx: i64) -> bool
pub fn add_bus_effect(
&mut self,
bus_idx: i64,
effect: Option<AudioEffect>,
at_position: i64
)
[src]
pub fn add_bus_effect(
&mut self,
bus_idx: i64,
effect: Option<AudioEffect>,
at_position: i64
)
pub fn remove_bus_effect(&mut self, bus_idx: i64, effect_idx: i64)
[src]
pub fn remove_bus_effect(&mut self, bus_idx: i64, effect_idx: i64)
pub fn get_bus_effect_count(&mut self, bus_idx: i64) -> i64
[src]
pub fn get_bus_effect_count(&mut self, bus_idx: i64) -> i64
pub fn get_bus_effect(
&mut self,
bus_idx: i64,
effect_idx: i64
) -> Option<AudioEffect>
[src]
pub fn get_bus_effect(
&mut self,
bus_idx: i64,
effect_idx: i64
) -> Option<AudioEffect>
pub fn swap_bus_effects(
&mut self,
bus_idx: i64,
effect_idx: i64,
by_effect_idx: i64
)
[src]
pub fn swap_bus_effects(
&mut self,
bus_idx: i64,
effect_idx: i64,
by_effect_idx: i64
)
pub fn set_bus_effect_enabled(
&mut self,
bus_idx: i64,
effect_idx: i64,
enabled: bool
)
[src]
pub fn set_bus_effect_enabled(
&mut self,
bus_idx: i64,
effect_idx: i64,
enabled: bool
)
pub fn is_bus_effect_enabled(&self, bus_idx: i64, effect_idx: i64) -> bool
[src]
pub fn is_bus_effect_enabled(&self, bus_idx: i64, effect_idx: i64) -> bool
pub fn get_bus_peak_volume_left_db(&self, bus_idx: i64, channel: i64) -> f64
[src]
pub fn get_bus_peak_volume_left_db(&self, bus_idx: i64, channel: i64) -> f64
pub fn get_bus_peak_volume_right_db(&self, bus_idx: i64, channel: i64) -> f64
[src]
pub fn get_bus_peak_volume_right_db(&self, bus_idx: i64, channel: i64) -> f64
pub fn lock(&mut self)
[src]
pub fn lock(&mut self)
pub fn unlock(&mut self)
[src]
pub fn unlock(&mut self)
pub fn get_speaker_mode(&self) -> AudioServerSpeakerMode
[src]
pub fn get_speaker_mode(&self) -> AudioServerSpeakerMode
pub fn get_mix_rate(&self) -> f64
[src]
pub fn get_mix_rate(&self) -> f64
pub fn get_device_list(&mut self) -> VariantArray
[src]
pub fn get_device_list(&mut self) -> VariantArray
pub fn get_device(&mut self) -> GodotString
[src]
pub fn get_device(&mut self) -> GodotString
pub fn set_device(&mut self, arg0: GodotString)
[src]
pub fn set_device(&mut self, arg0: GodotString)
pub fn set_bus_layout(&mut self, bus_layout: Option<AudioBusLayout>)
[src]
pub fn set_bus_layout(&mut self, bus_layout: Option<AudioBusLayout>)
pub fn generate_bus_layout(&self) -> Option<AudioBusLayout>
[src]
pub fn generate_bus_layout(&self) -> Option<AudioBusLayout>
pub fn _notification(&mut self, what: i64)
[src]
pub fn _notification(&mut self, what: i64)
Inherited from Object.
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
[src]
pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
Inherited from Object.
pub fn _get(&mut self, property: GodotString) -> Variant
[src]
pub fn _get(&mut self, property: GodotString) -> Variant
Inherited from Object.
pub fn _get_property_list(&mut self) -> VariantArray
[src]
pub fn _get_property_list(&mut self) -> VariantArray
Inherited from Object.
pub fn _init(&mut self)
[src]
pub fn _init(&mut self)
Inherited from Object.
pub fn get_class(&self) -> GodotString
[src]
pub fn get_class(&self) -> GodotString
Inherited from Object.
pub fn is_class(&self, _type: GodotString) -> bool
[src]
pub fn is_class(&self, _type: GodotString) -> bool
Inherited from Object.
pub fn set(&mut self, property: GodotString, value: Variant)
[src]
pub fn set(&mut self, property: GodotString, value: Variant)
Inherited from Object.
pub fn get(&self, property: GodotString) -> Variant
[src]
pub fn get(&self, property: GodotString) -> Variant
Inherited from Object.
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
[src]
pub fn set_indexed(&mut self, property: NodePath, value: Variant)
Inherited from Object.
pub fn get_indexed(&self, property: NodePath) -> Variant
[src]
pub fn get_indexed(&self, property: NodePath) -> Variant
Inherited from Object.
pub fn get_property_list(&self) -> VariantArray
[src]
pub fn get_property_list(&self) -> VariantArray
Inherited from Object.
pub fn get_method_list(&self) -> VariantArray
[src]
pub fn get_method_list(&self) -> VariantArray
Inherited from Object.
pub fn notification(&mut self, what: i64, reversed: bool)
[src]
pub fn notification(&mut self, what: i64, reversed: bool)
Inherited from Object.
pub fn get_instance_id(&self) -> i64
[src]
pub fn get_instance_id(&self) -> i64
Inherited from Object.
pub fn set_script(&mut self, script: Option<Reference>)
[src]
pub fn set_script(&mut self, script: Option<Reference>)
Inherited from Object.
pub fn get_script(&self) -> Option<Reference>
[src]
pub fn get_script(&self) -> Option<Reference>
Inherited from Object.
pub fn set_meta(&mut self, name: GodotString, value: Variant)
[src]
pub fn set_meta(&mut self, name: GodotString, value: Variant)
Inherited from Object.
pub fn get_meta(&self, name: GodotString) -> Variant
[src]
pub fn get_meta(&self, name: GodotString) -> Variant
Inherited from Object.
pub fn has_meta(&self, name: GodotString) -> bool
[src]
pub fn has_meta(&self, name: GodotString) -> bool
Inherited from Object.
pub fn get_meta_list(&self) -> StringArray
[src]
pub fn get_meta_list(&self) -> StringArray
Inherited from Object.
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
[src]
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
Inherited from Object.
pub fn has_user_signal(&self, signal: GodotString) -> bool
[src]
pub fn has_user_signal(&self, signal: GodotString) -> bool
Inherited from Object.
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
[src]
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
Inherited from Object.
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
[src]
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant
Inherited from Object.
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
[src]
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
Inherited from Object.
pub fn has_method(&self, method: GodotString) -> bool
[src]
pub fn has_method(&self, method: GodotString) -> bool
Inherited from Object.
pub fn get_signal_list(&self) -> VariantArray
[src]
pub fn get_signal_list(&self) -> VariantArray
Inherited from Object.
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
[src]
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
Inherited from Object.
pub fn get_incoming_connections(&self) -> VariantArray
[src]
pub fn get_incoming_connections(&self) -> VariantArray
Inherited from Object.
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
[src]
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult
Inherited from Object.
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
[src]
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)
Inherited from Object.
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
[src]
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool
Inherited from Object.
pub fn set_block_signals(&mut self, enable: bool)
[src]
pub fn set_block_signals(&mut self, enable: bool)
Inherited from Object.
pub fn is_blocking_signals(&self) -> bool
[src]
pub fn is_blocking_signals(&self) -> bool
Inherited from Object.
pub fn property_list_changed_notify(&mut self)
[src]
pub fn property_list_changed_notify(&mut self)
Inherited from Object.
pub fn set_message_translation(&mut self, enable: bool)
[src]
pub fn set_message_translation(&mut self, enable: bool)
Inherited from Object.
pub fn can_translate_messages(&self) -> bool
[src]
pub fn can_translate_messages(&self) -> bool
Inherited from Object.
pub fn tr(&self, message: GodotString) -> GodotString
[src]
pub fn tr(&self, message: GodotString) -> GodotString
Inherited from Object.
pub fn is_queued_for_deletion(&self) -> bool
[src]
pub fn is_queued_for_deletion(&self) -> bool
Inherited from Object.
pub fn to_object(&self) -> Object
[src]
pub fn to_object(&self) -> Object
Up-cast.
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Generic dynamic cast.
Trait Implementations
impl Copy for AudioServer
[src]
impl Copy for AudioServer
impl Clone for AudioServer
[src]
impl Clone for AudioServer
fn clone(&self) -> AudioServer
[src]
fn clone(&self) -> AudioServer
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for AudioServer
[src]
impl Debug for AudioServer
fn fmt(&self, f: &mut Formatter) -> Result
[src]
fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl GodotObject for AudioServer
[src]
impl GodotObject for AudioServer
fn class_name() -> &'static str
[src]
fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
[src]
unsafe fn to_sys(&self) -> *mut godot_object
impl ToVariant for AudioServer
[src]
impl ToVariant for AudioServer
fn to_variant(&self) -> Variant
[src]
fn to_variant(&self) -> Variant
fn from_variant(variant: &Variant) -> Option<Self>
[src]
fn from_variant(variant: &Variant) -> Option<Self>
Auto Trait Implementations
impl !Send for AudioServer
impl !Send for AudioServer
impl !Sync for AudioServer
impl !Sync for AudioServer