Expand description
§GDLib
A library to interface with GD savefiles built in rust.
§Capabilities
- Create and edit levels with full control
- Make objects with custom properties
- Read and write to Geometry Dash .dat savefiles
- Fast and lightweight
§Examples
Install this crate through cargo add gdlib
Example code:
use gdlib::gdlevel::{Level, Levels};
use gdlib::gdobj::{misc, triggers, GDObjConfig};
// Fetch levels from your CCLocalLevels.dat file
let mut levels = Levels::from_local().unwrap();
// Create a new Level object
let mut new_level = Level::new("New Level", "You", None, None);
// Add objects to new_level
new_level.add_object(triggers::triggers::move_trigger(
GDObjConfig::default().pos(45.0, 45.0).groups([1234]),
triggers::MoveMode::Default(triggers::DefaultMove {
dx: 45.0,
dy: 54.0,
x_lock: None,
y_lock: None
}),
0.50, 1, false, true, Some((MoveEasing::ElasticInOut, 1.50))
);
new_level.add_object(misc::default_block(GDObjConfig::default().pos(15.0, 15.0)));
// Add level to master Levels object and export back to savefile
levels.add_level(new_level);
levels.export_to_savefile_with_backup().unwrap();Modules§
- deserialiser
- Here lies the decryption functions for GD savefiles
- gdlevel
- This file contains the necessary structs for interfacing with the level(s) themselves
- gdobj
- This module contains the GDObject struct, used for parsing to/from raw object strings This module also contains the GDObjConfig struct for creating new GDObjects
- serialiser
- This module contains all of the encryption code for GD savefiles.
- utils
- This module contains various utilities for debugging and processing structs
Macros§
- timer
- Shorthand for Benchmark::start