pub async fn resolve_gdscript_coroutine(variant: Variant) -> VariantExpand description
If the object is a GDScriptFunctionState, await it. If not,
return it unmodified. Note that, unlike GDScript, this function
does NOT attempt to detect and await signals. Only actual
GDScriptFunctionState objects will be awaited.
This is the function used under-the-hood by the godot_await!
macro, but it can also be used independently, for instance, if you
need to store the future (as a Future) and not evaluate it
yet.