print_level_string/print_level_string.rs
1use gd_levels::objects::Object;
2use gd_levels::start_level_string::{StartLevelString, StartLevelStringKeys};
3
4fn main() {
5 let object = Object::new(1, 20, 25);
6 let mut start_level_object = StartLevelString::new();
7
8 start_level_object.set_property(StartLevelStringKeys::Gamemode, 3);
9
10 println!("{}", start_level_object.to_start_level_string() + ";" + &*object.to_object_string())
11}