1#![feature(lazy_cell)]
10
11pub mod assets;
12pub mod constants;
13pub mod renderer;
14
15#[cfg(test)]
16mod tests {
17 use super::*;
18
19 use renderer::*;
20 use assets::*;
21
22 use std::time::Instant;
23
24 #[test]
25 fn render_test() {
26 let game_sheet_02 = load_spritesheet("assets/GJ_GameSheet02-uhd.plist");
27 let game_sheet_glow = load_spritesheet("assets/GJ_GameSheetGlow-uhd.plist");
28 let robot_sheet = load_animations("assets/Robot_AnimDesc2.plist");
29 let spider_sheet = load_animations("assets/Spider_AnimDesc2.plist");
30
31 let start = Instant::now();
32 let rendered_icon = render_icon("ship", 44, [0.0, 0.0, 0.0], [255.0/255.0, 125.0/255.0, 125.0/255.0], true, game_sheet_02, game_sheet_glow, robot_sheet, spider_sheet).expect("failed to render image");
33 let end = start.elapsed();
34
35 println!("time taken to render: {:?}", end);
36
37 rendered_icon.save("rendered_icon.png").expect("saving image failed");
38 }
39}