Function render_icon

Source
pub fn render_icon(
    gamemode_str: &str,
    icon: i32,
    col1: [f32; 3],
    col2: [f32; 3],
    glow: bool,
    game_sheet_02: LoadedSpritesheet,
    game_sheet_glow: LoadedSpritesheet,
    robot_animations: Animations,
    spider_animations: Animations,
) -> Result<DynamicImage, &'static str>
Expand description

The main entrypoint for icon rendering; this should be all you need to render out an icon.

gamemode must be one of cube, ship, ball, ufo, wave, robot, or spider