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gcrecomp_runtime/graphics/
gx.rs

1// GX (Graphics eXecutor) command processing
2use anyhow::Result;
3
4pub struct GXProcessor {
5    // GameCube graphics command processor
6}
7
8impl GXProcessor {
9    pub fn new() -> Self {
10        Self {}
11    }
12
13    pub fn process_command(&mut self, command: u32, args: &[u32]) -> Result<()> {
14        // Process GameCube GX commands
15        // This would decode and execute graphics commands
16        Ok(())
17    }
18}