gcrecomp_runtime/graphics/gx.rs
1// GX (Graphics eXecutor) command processing
2use anyhow::Result;
3
4pub struct GXProcessor {
5 // GameCube graphics command processor
6}
7
8impl GXProcessor {
9 pub fn new() -> Self {
10 Self {}
11 }
12
13 pub fn process_command(&mut self, command: u32, args: &[u32]) -> Result<()> {
14 // Process GameCube GX commands
15 // This would decode and execute graphics commands
16 Ok(())
17 }
18}