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gcrecomp_core/runtime/
sdk.rs

1// GameCube SDK stubs
2use log::{info, warn};
3
4/// OSReport - Debug output function
5pub fn os_report(message: &str) {
6    info!("OSReport: {}", message);
7}
8
9/// Memory initialization
10pub fn init_memory() {
11    info!("Initializing memory...");
12    // TODO: Implement memory initialization
13}
14
15/// GX (Graphics) initialization
16pub fn init_gx() {
17    info!("Initializing GX graphics system...");
18    // TODO: Implement GX initialization
19}
20
21/// VI (Video Interface) initialization
22pub fn init_vi() {
23    info!("Initializing VI video interface...");
24    // TODO: Implement VI initialization
25}
26
27/// AI (Audio Interface) initialization
28pub fn init_ai() {
29    info!("Initializing AI audio interface...");
30    // TODO: Implement AI initialization
31}
32
33/// DSP initialization
34pub fn init_dsp() {
35    info!("Initializing DSP...");
36    // TODO: Implement DSP initialization
37}
38
39/// OSInit - Operating system initialization
40pub fn os_init() {
41    info!("OSInit called");
42    init_memory();
43}
44
45/// OSFatal - Fatal error handler
46pub fn os_fatal(message: &str) {
47    warn!("OSFatal: {}", message);
48    // In a real implementation, this would terminate the program
49}
50
51/// OSAllocFromArenaLo - Allocate memory from low arena
52pub fn os_alloc_from_arena_lo(size: u32) -> *mut u8 {
53    warn!("OSAllocFromArenaLo({}) - not implemented", size);
54    std::ptr::null_mut()
55}
56
57/// OSAllocFromArenaHi - Allocate memory from high arena
58pub fn os_alloc_from_arena_hi(size: u32) -> *mut u8 {
59    warn!("OSAllocFromArenaHi({}) - not implemented", size);
60    std::ptr::null_mut()
61}
62
63/// OSFreeToArenaLo - Free memory to low arena
64pub fn os_free_to_arena_lo(ptr: *mut u8, size: u32) {
65    warn!("OSFreeToArenaLo({:p}, {}) - not implemented", ptr, size);
66}
67
68/// OSFreeToArenaHi - Free memory to high arena
69pub fn os_free_to_arena_hi(ptr: *mut u8, size: u32) {
70    warn!("OSFreeToArenaHi({:p}, {}) - not implemented", ptr, size);
71}
72
73// GX Graphics API stubs
74pub fn gx_init() {
75    info!("GX_Init called");
76}
77
78pub fn gx_set_viewport(x: f32, y: f32, w: f32, h: f32, near: f32, far: f32) {
79    info!("GX_SetViewport({}, {}, {}, {}, {}, {})", x, y, w, h, near, far);
80}
81
82pub fn gx_clear_color(r: u8, g: u8, b: u8, a: u8) {
83    info!("GX_ClearColor({}, {}, {}, {})", r, g, b, a);
84}
85
86// VI Video Interface stubs
87pub fn vi_set_mode(mode: u32) {
88    info!("VI_SetMode({})", mode);
89}
90
91pub fn vi_set_black(black: bool) {
92    info!("VI_SetBlack({})", black);
93}
94
95// AI Audio Interface stubs
96pub fn ai_init() {
97    info!("AI_Init called");
98}
99
100pub fn ai_set_stream_sample_rate(rate: u32) {
101    info!("AI_SetStreamSampleRate({})", rate);
102}
103
104// DSP stubs
105pub fn dsp_init() {
106    info!("DSP_Init called");
107}
108