[][src]Struct gcp_client::google::cloud::gaming::v1beta::deployed_fleet_details::deployed_fleet::DeployedFleetStatus

pub struct DeployedFleetStatus {
    pub ready_replicas: i64,
    pub allocated_replicas: i64,
    pub reserved_replicas: i64,
    pub replicas: i64,
}

DeployedFleetStatus has details about the Agones fleets such as how many are running, how many allocated, and so on.

Fields

ready_replicas: i64

The number of GameServer replicas in the READY state in this fleet.

allocated_replicas: i64

The number of GameServer replicas in the ALLOCATED state in this fleet.

reserved_replicas: i64

The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.

replicas: i64

The total number of current GameServer replicas in this fleet.

Trait Implementations

impl Clone for DeployedFleetStatus[src]

impl Debug for DeployedFleetStatus[src]

impl Default for DeployedFleetStatus[src]

impl Message for DeployedFleetStatus[src]

impl PartialEq<DeployedFleetStatus> for DeployedFleetStatus[src]

impl StructuralPartialEq for DeployedFleetStatus[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

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    T: Clone
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type Owned = T

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impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

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type Error = <U as TryFrom<T>>::Error

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