[−][src]Struct gc_adapter::GcAdapter
A connection to a gamecube adapter
Implementations
impl<T: AdapterHardware> GcAdapter<T>
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pub fn set_rumble(&mut self, ports: [bool; 4])
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Set rumble for all 4 ports at once
pub fn refresh_inputs(&mut self)
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Refresh the set of inputs by polling the adapter 10 times, this ensures the results of
read_controllers
is current.
pub fn read_controllers(&mut self) -> [Controller; 4]
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Read the current state of all the controllers plugged into the adapter
pub fn new(usb: T) -> Self
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Creates a new GcAdapter
from a USB connection that implements
AdapterHardware
.
impl GcAdapter<LibUsbAdapter<GlobalContext>>
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pub fn from_usb() -> Option<Self>
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Get an adapter from the libusb global context. Returns false if no adapter is plugged in.
Trait Implementations
Auto Trait Implementations
impl<T> RefUnwindSafe for GcAdapter<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for GcAdapter<T> where
T: Send,
T: Send,
impl<T> Sync for GcAdapter<T> where
T: Sync,
T: Sync,
impl<T> Unpin for GcAdapter<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for GcAdapter<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,