[−][src]Function gba_addresses::vram::index_obj_tile
pub const fn index_obj_tile(i: usize) -> usize
Index to a given object tile.
Unlike with background tiles:
- Object tile values are always relative to the beginning of the object charblocks.
- Object tile indexes always index into memory as if they were 4bpp entries (even if the object is in 8bpp mode).
Panics
i
must be < 1024.