Re-exports§
pub use crate::core::world::World;pub use crate::core::world::WorldData;pub use crate::core::chunk::Chunk;pub use crate::core::chunk::ChunkData;pub use crate::core::tile::Tile;pub use crate::core::tile::TileData;pub use crate::core::tile::TileRegistry;pub use crate::core::tile::SerializableTile;pub use crate::core::object::Object;pub use crate::core::object::ObjectData;pub use crate::core::object::ObjectRegistry;pub use crate::core::object::SerializableObject;pub use crate::core::object::Direction;pub use crate::core::biome::Biome;pub use crate::core::biome::BiomeRegistry;pub use crate::core::save::Vec2Save;pub use crate::core::ui::Button;pub use crate::core::ui::Label;pub use crate::core::ui::MenuAction;pub use crate::core::ui::Menu;pub use crate::core::ui::Element;pub use crate::core::ui::ButtonState;pub use crate::engine::texture::load_file_sync;pub use crate::engine::texture::load_texture_sync;pub use crate::utils::draw::DrawBatch;pub use crate::utils::logger::GameLogger;pub use crate::utils::settings::TILE_SIZE;pub use crate::utils::settings::CHUNK_SIZE;pub use crate::utils::settings::CHUNK_PIXELS;pub use crate::utils::settings::OBJECT_ACTIVATION_MARGIN;
Modules§
Macros§
- log_
chunk - Macro for logging messages with the “chunk” target.
- log_
entity - Macro for logging messages with the “entity” target.
- log_
render - Macro for logging messages with the “render” target.
- log_
world - Macro for logging messages with the “world” target.