1use std::collections::HashSet;
5use std::sync::Arc;
6use std::time::{Duration, Instant};
7
8use gilrs::{Button, Gilrs};
9use winit::application::ApplicationHandler;
10use winit::dpi::LogicalSize;
11use winit::event::{DeviceEvent, DeviceId, ElementState, MouseButton, MouseScrollDelta, WindowEvent};
12use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
13use winit::keyboard::{Key, KeyCode, NamedKey, PhysicalKey};
14use winit::window::{CursorGrabMode, Window, WindowId};
15
16use crate::audio::{AudioOut, AudioSink, AudioStream};
17use crate::gfx::Gfx;
18use crate::host::{self, Game, Gamepad, KEY_STATE_BYTES, Pointer, RawInput, Stop};
19use crate::keymap;
20use crate::present::Present;
21use crate::session::Session;
22
23pub struct Options {
24 pub size: (u32, u32),
26 pub keymap: keymap::Keymap,
27 pub mute: bool,
28 pub present: Present,
30}
31
32pub fn run(session: Session, opts: Options) -> Result<i32, String> {
35 let event_loop = EventLoop::new().map_err(|e| e.to_string())?;
36 let default_title = host::static_title(&session.wasm).unwrap_or_else(|| {
38 std::path::Path::new(&session.name).file_stem().map_or(session.name.clone(), |s| s.to_string_lossy().into_owned())
39 });
40 let mut app = App {
41 title: default_title.clone(),
42 default_title,
43 fps: 0,
44 opts,
45 session: Some(session),
46 window: None,
47 game: None,
48 keys: HashSet::new(),
49 typed: String::new(),
50 key_events: Vec::new(),
51 esc_down: None,
52 mouse: MouseState::default(),
53 applied_mode: 0,
54 pointer_flags: 0,
55 gilrs: Gilrs::new().ok(),
56 next: Instant::now(),
57 fps_t: Instant::now(),
58 fps_n: 0,
59 result: Ok(0),
60 audio_stream: None,
61 };
62 event_loop.run_app(&mut app).map_err(|e| e.to_string())?;
63 app.result
64}
65
66fn gamepad_pads(gilrs: &mut Gilrs) -> ([u32; 4], usize) {
68 const MAP: &[(Button, u32)] = &[
69 (Button::East, 1 << 0),
70 (Button::South, 1 << 1),
71 (Button::North, 1 << 2),
72 (Button::West, 1 << 3),
73 (Button::LeftTrigger, 1 << 4),
74 (Button::RightTrigger, 1 << 5),
75 (Button::Select, 1 << 6),
76 (Button::Start, 1 << 7),
77 (Button::DPadUp, 1 << 8),
78 (Button::DPadDown, 1 << 9),
79 (Button::DPadLeft, 1 << 10),
80 (Button::DPadRight, 1 << 11),
81 ];
82 while gilrs.next_event().is_some() {}
83 let mut pads = [0u32; 4];
84 let connected = gilrs.gamepads().count();
85 for (i, (_, pad)) in gilrs.gamepads().take(4).enumerate() {
86 pads[i] = MAP.iter().filter(|(b, _)| pad.is_pressed(*b)).fold(0, |m, (_, bit)| m | bit);
87 let (x, y) = (pad.value(gilrs::Axis::LeftStickX), pad.value(gilrs::Axis::LeftStickY));
88 if x < -0.5 { pads[i] |= 1 << 10 }
89 if x > 0.5 { pads[i] |= 1 << 11 }
90 if y > 0.5 { pads[i] |= 1 << 8 }
91 if y < -0.5 { pads[i] |= 1 << 9 }
92 }
93 (pads, connected)
94}
95
96#[derive(Default)]
98struct MouseState {
99 x: f32,
100 y: f32,
101 inside: bool,
102 buttons: u32,
103 pressed: u32,
105 released: u32,
106 dx: f32,
107 dy: f32,
108 wheel_x: f32,
109 wheel_y: f32,
110}
111
112const ESC_HOLD: Duration = Duration::from_millis(1000);
114
115fn mouse_bit(b: MouseButton) -> u32 {
116 match b {
117 MouseButton::Left => 1,
118 MouseButton::Right => 2,
119 MouseButton::Middle => 4,
120 MouseButton::Back => 8,
121 MouseButton::Forward => 16,
122 MouseButton::Other(_) => 0,
123 }
124}
125
126fn gamepads_raw(gilrs: &Gilrs) -> [Gamepad; 4] {
129 use gilrs::{Axis, MappingSource};
130 const BUTTONS: [Button; 17] = [
131 Button::South, Button::East, Button::West, Button::North, Button::LeftTrigger, Button::RightTrigger,
132 Button::LeftTrigger2, Button::RightTrigger2, Button::Select, Button::Start, Button::LeftThumb,
133 Button::RightThumb, Button::DPadUp, Button::DPadDown, Button::DPadLeft, Button::DPadRight, Button::Mode,
134 ];
135 let mut out: [Gamepad; 4] = Default::default();
136 for (slot, (_, pad)) in gilrs.gamepads().take(4).enumerate() {
137 let g = &mut out[slot];
138 g.connected = true;
139 g.name = pad.name().to_owned();
140 if pad.mapping_source() != MappingSource::None {
141 g.standard = true;
142 g.buttons = BUTTONS.iter().map(|b| pad.button_data(*b).map_or(0.0, |d| d.value())).collect();
143 g.axes = vec![pad.value(Axis::LeftStickX), -pad.value(Axis::LeftStickY), pad.value(Axis::RightStickX), -pad.value(Axis::RightStickY)];
145 } else {
146 let mut b: Vec<_> = pad.state().buttons().map(|(c, d)| (c.into_u32(), d.value())).collect();
147 let mut a: Vec<_> = pad.state().axes().map(|(c, d)| (c.into_u32(), d.value())).collect();
148 b.sort_by_key(|x| x.0);
149 a.sort_by_key(|x| x.0);
150 g.buttons = b.into_iter().map(|x| x.1).take(host::GAMEPAD_BUTTONS).collect();
151 g.axes = a.into_iter().map(|x| x.1).take(host::GAMEPAD_AXES).collect();
152 }
153 }
154 out
155}
156
157struct App {
158 title: String,
160 default_title: String,
161 fps: u32,
163 opts: Options,
164 session: Option<Session>,
166 window: Option<Arc<Window>>,
167 game: Option<Game>,
168 keys: HashSet<KeyCode>,
169 typed: String,
171 key_events: Vec<(u16, bool)>,
173 esc_down: Option<Instant>,
175 mouse: MouseState,
176 applied_mode: u32,
178 pointer_flags: u32,
180 gilrs: Option<Gilrs>,
181 next: Instant,
182 fps_t: Instant,
183 fps_n: u32,
184 result: Result<i32, String>,
185 audio_stream: Option<AudioStream>,
187}
188
189impl App {
190 fn stop(&mut self, el: &ActiveEventLoop, result: Result<i32, String>) {
191 self.result = result;
192 self.game = None;
195 el.exit();
196 }
197
198 fn show_title(&self) {
202 if let Some(w) = &self.window {
203 w.set_title(&format!("{} — gasm — {} fps", self.title, self.fps));
204 }
205 }
206
207 fn apply_input_mode(&mut self) {
208 let (Some(game), Some(w)) = (&mut self.game, &self.window) else { return };
209 let want = game.with_host(|h| h.input_mode) & 6;
210 if want == self.applied_mode {
211 return;
212 }
213 self.applied_mode = want;
214 let locked = want & 4 != 0
215 && w.set_cursor_grab(CursorGrabMode::Locked).or_else(|_| w.set_cursor_grab(CursorGrabMode::Confined)).is_ok();
216 if want & 4 == 0 {
217 let _ = w.set_cursor_grab(CursorGrabMode::None);
218 }
219 w.set_cursor_visible(want == 0);
221 self.pointer_flags = if want != 0 { 2 } else { 0 } | if locked { 4 } else { 0 };
222 }
223
224 fn quit(&mut self, el: &ActiveEventLoop) {
226 if let Some(g) = &mut self.game {
227 g.exit();
228 }
229 self.stop(el, Ok(0));
230 }
231
232 fn tick(&mut self, el: &ActiveEventLoop) {
233 let Some(game) = &mut self.game else { return };
234 let period = Duration::from_secs_f64(1.0 / game.with_host(|h| h.frame_rate));
235 let now = Instant::now();
236 if now >= self.next {
237 let behind = ((now - self.next).as_secs_f64() / period.as_secs_f64()) as u32 + 1;
239 let steps = behind.min(4);
240 if self.esc_down.is_some_and(|t| t.elapsed() >= ESC_HOLD) {
242 return self.quit(el);
243 }
244 let mut keys = [0u8; KEY_STATE_BYTES];
245 for &c in &self.keys {
246 let k = keymap::gasm_key(c);
247 if k != 0 {
248 keys[k as usize / 8] |= 1 << (k % 8);
249 }
250 }
251 let (mut pads, gamepads) = self.gilrs.as_mut().map(gamepad_pads).unwrap_or_default();
253 let raw_pads = self.gilrs.as_ref().map(gamepads_raw).unwrap_or_default();
254 if game.with_host(|h| h.input_mode) & 1 == 0 {
256 let kb = keymap::pads(&self.opts.keymap, &self.keys, gamepads);
257 for (p, k) in pads.iter_mut().zip(kb) {
258 *p |= k;
259 }
260 }
261 let drawable = game.with_host(|h| h.gfx.size());
262 for k in 0..steps {
263 game.with_host(|host| {
264 host.pads = pads;
265 let first = k == 0;
267 host.text = Some(if first { std::mem::take(&mut self.typed) } else { String::new() });
268 let m = &mut self.mouse;
269 let pointer = Pointer {
270 x: m.x,
271 y: m.y,
272 dx: if first { m.dx } else { 0.0 },
273 dy: if first { m.dy } else { 0.0 },
274 wheel_x: if first { m.wheel_x } else { 0.0 },
275 wheel_y: if first { m.wheel_y } else { 0.0 },
276 buttons: m.buttons,
277 pressed: if first { m.pressed } else { 0 },
278 released: if first { m.released } else { 0 },
279 flags: m.inside as u32 | self.pointer_flags,
280 drawable: (drawable.0 as f32, drawable.1 as f32),
281 integer_scale: self.opts.present.integer_scale,
282 };
283 if first {
284 (m.dx, m.dy, m.wheel_x, m.wheel_y, m.pressed, m.released) = (0.0, 0.0, 0.0, 0.0, 0, 0);
285 }
286 if first {
287 host.input = RawInput { keys: Some(keys), key_events: std::mem::take(&mut self.key_events), pointer: Some(pointer), gamepads: Some(raw_pads.clone()) };
288 } else {
289 host.input.key_events.clear();
290 host.input.pointer = Some(pointer);
291 }
292 host.show_frame = k + 1 == steps;
293 host.gfx.used = false;
294 });
295 match game.frame() {
296 Ok(()) => {}
297 Err(Stop::Exit(code)) => return self.stop(el, Ok(code)),
298 Err(Stop::Trap(e)) => return self.stop(el, Err(e)),
299 }
300 self.next += period;
301 self.fps_n += 1;
302 }
303 if behind > 4 {
304 self.next = Instant::now() + period;
305 }
306 let title = game.with_host(|host| {
308 if !host.gfx.used && host.width > 0 {
309 let (w, h) = (host.width as u32, host.height as u32);
310 let rgba = std::mem::take(&mut host.rgba);
311 host.gfx.present_video(&rgba, w, h, host.aspect);
312 host.rgba = rgba;
313 }
314 std::mem::take(&mut host.title_changed).then(|| host.title.clone())
315 });
316 if let Some(t) = title {
317 self.title = t.unwrap_or_else(|| self.default_title.clone());
318 self.show_title();
319 }
320 }
321 self.apply_input_mode();
322 if self.fps_t.elapsed() >= Duration::from_secs(1) {
323 self.fps = self.fps_n;
324 self.show_title();
325 self.fps_n = 0;
326 self.fps_t = Instant::now();
327 }
328 el.set_control_flow(ControlFlow::WaitUntil(self.next));
329 }
330}
331
332impl ApplicationHandler for App {
333 fn resumed(&mut self, el: &ActiveEventLoop) {
334 if self.window.is_some() {
335 return;
336 }
337 let attrs = Window::default_attributes()
338 .with_title(format!("{} — gasm", self.title))
339 .with_inner_size(LogicalSize::new(self.opts.size.0, self.opts.size.1));
340 let window = match el.create_window(attrs) {
341 Ok(w) => Arc::new(w),
342 Err(e) => return self.stop(el, Err(format!("cannot create window: {e}"))),
343 };
344 let gfx = match Gfx::for_window(window.clone()) {
345 Ok(mut g) => {
346 g.present = self.opts.present;
347 g
348 }
349 Err(e) => return self.stop(el, Err(format!("cannot initialise GPU: {e}"))),
350 };
351 let audio: Option<Box<dyn AudioOut>> = if self.opts.mute {
352 None
353 } else {
354 match AudioSink::open() {
355 Ok((a, stream)) => {
356 eprintln!("[gasm] audio: {} Hz", a.device_rate());
357 self.audio_stream = Some(stream);
358 Some(Box::new(a))
359 }
360 Err(e) => {
361 eprintln!("[gasm] audio disabled: {e}");
362 None
363 }
364 }
365 };
366 let Some(session) = self.session.take() else { return };
367 match session.start(audio, gfx, false, false) {
368 Ok(g) if g.uses_gl() => {
370 return self.stop(el, Err("this game uses gasm:gl (OpenGL ES), which gasm-run supports headless only for now; play it in the browser".into()));
371 }
372 Ok(g) => self.game = Some(g),
373 Err(Stop::Exit(code)) => return self.stop(el, Ok(code)),
374 Err(Stop::Trap(e)) => return self.stop(el, Err(e)),
375 }
376 self.window = Some(window);
377 self.next = Instant::now();
378 el.set_control_flow(ControlFlow::WaitUntil(self.next));
379 }
380
381 fn window_event(&mut self, el: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
382 match event {
383 WindowEvent::CloseRequested => self.quit(el),
384 WindowEvent::Resized(size) => {
385 if let Some(g) = &mut self.game {
386 g.with_host(|h| h.gfx.resize(size.width, size.height));
387 }
388 }
389 WindowEvent::Focused(false) => {
390 for c in self.keys.drain() {
392 let k = keymap::gasm_key(c);
393 if k != 0 {
394 self.key_events.push((k, false));
395 }
396 }
397 self.esc_down = None;
398 self.mouse.inside = false;
399 self.mouse.released |= self.mouse.buttons;
400 self.mouse.buttons = 0;
401 }
402 WindowEvent::CursorMoved { position, .. } => {
403 self.mouse.x = position.x as f32;
404 self.mouse.y = position.y as f32;
405 self.mouse.inside = true;
406 }
407 WindowEvent::CursorEntered { .. } => self.mouse.inside = true,
408 WindowEvent::CursorLeft { .. } => self.mouse.inside = false,
409 WindowEvent::MouseInput { state, button, .. } => {
410 let bit = mouse_bit(button);
411 match state {
412 ElementState::Pressed => {
413 self.mouse.buttons |= bit;
414 self.mouse.pressed |= bit;
415 }
416 ElementState::Released => {
417 self.mouse.buttons &= !bit;
418 self.mouse.released |= bit;
419 }
420 }
421 }
422 WindowEvent::MouseWheel { delta, .. } => {
423 let (x, y) = match delta {
425 MouseScrollDelta::LineDelta(x, y) => (x, y),
426 MouseScrollDelta::PixelDelta(p) => (p.x as f32 / 100.0, p.y as f32 / 100.0),
427 };
428 self.mouse.wheel_x -= x;
429 self.mouse.wheel_y -= y;
430 }
431 WindowEvent::KeyboardInput { event, .. } => {
432 if let PhysicalKey::Code(code) = event.physical_key {
433 if code == KeyCode::Escape && !event.repeat {
434 self.esc_down = (event.state == ElementState::Pressed).then(Instant::now);
435 }
436 let k = keymap::gasm_key(code);
437 if !event.repeat && k != 0 {
438 self.key_events.push((k, event.state == ElementState::Pressed));
439 }
440 match event.state {
441 ElementState::Pressed => self.keys.insert(code),
442 ElementState::Released => self.keys.remove(&code),
443 };
444 }
445 if event.state == ElementState::Pressed {
446 match &event.logical_key {
447 Key::Named(NamedKey::Enter) => self.typed.push('\n'),
448 Key::Named(NamedKey::Backspace) => self.typed.push('\u{8}'),
449 _ => {
450 if let Some(t) = &event.text {
451 self.typed.extend(t.chars().filter(|c| !c.is_control()));
452 }
453 }
454 }
455 }
456 }
457 WindowEvent::RedrawRequested => self.tick(el),
458 _ => {}
459 }
460 }
461
462 fn device_event(&mut self, _el: &ActiveEventLoop, _id: DeviceId, event: DeviceEvent) {
463 if let DeviceEvent::MouseMotion { delta } = event
465 && self.window.as_ref().is_some_and(|w| w.has_focus())
466 {
467 self.mouse.dx += delta.0 as f32;
468 self.mouse.dy += delta.1 as f32;
469 }
470 }
471
472 fn about_to_wait(&mut self, el: &ActiveEventLoop) {
473 self.tick(el);
474 }
475}
476