Expand description
ANGLE (OpenGL ES 3.0 on Metal, Direct3D 11 or Vulkan): the GL backend of
gasm:gl natively. libEGL and libGLESv2 are loaded at run time (scripts/fetch-angle.sh
puts them in tools/angle/
The context is the one Chrome gives WebGL 2: GLES 3.0 in ANGLE’s WebGL compatibility mode (WebGL’s validation rules, extensions only on request), robust buffer access and zero-initialised resources. The default framebuffer has no alpha, depth 24 + stencil 8 and no multisampling, as in the browser runner.
Structs§
- Angle
- One ANGLE display, context and surface, current on the thread that made it.
Enums§
- Native
Window - Where a window surface goes: the platform’s native window.