[][src]Struct games::slot_machine::SlotMachine

pub struct SlotMachine {
    pub picks: [char; 3],
}

Slot machine

Fields

picks: [char; 3]

The 3 choices chosen at random by slot machine

Methods

impl SlotMachine[src]

pub fn new() -> Self[src]

Spin the slot machine

Trait Implementations

impl Copy for SlotMachine[src]

impl Default for SlotMachine[src]

impl Clone for SlotMachine[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Debug for SlotMachine[src]

impl Serialize for SlotMachine[src]

impl<'de> Deserialize<'de> for SlotMachine[src]

Auto Trait Implementations

impl Send for SlotMachine

impl Sync for SlotMachine

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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