[][src]Struct gameprng::prng::Prng

pub struct Prng<T: PrngAlgorithm>(_);

Methods

impl<G: PrngAlgorithm + PrngSeeding + PrngGeneration> Prng<G>[src]

pub fn new(seed: u64) -> Prng<G>[src]

pub fn random_factor(&mut self) -> f32[src]

pub fn chance(&mut self, chance: f32) -> bool[src]

pub fn generate<T: Randomizable>(&mut self) -> T[src]

pub fn range<T: Randomizable>(&mut self, minimum: T, maximum: T) -> T[src]

Auto Trait Implementations

impl<T> RefUnwindSafe for Prng<T> where
    T: RefUnwindSafe

impl<T> Send for Prng<T> where
    T: Send

impl<T> Sync for Prng<T> where
    T: Sync

impl<T> Unpin for Prng<T> where
    T: Unpin

impl<T> UnwindSafe for Prng<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.