[][src]Enum gamepad::Button

pub enum Button {
    DPadNorth,
    DPadSouth,
    DPadWest,
    DPadEast,
    North,
    South,
    West,
    East,
    LeftShoulder,
    RightShoulder,
    LeftTrigger,
    RightTrigger,
    RightStick,
    LeftStick,
    Menu,
    Select,
    Start,
}

Variants

DPadNorth
DPadSouth
DPadWest
DPadEast
North
South
West
East
LeftShoulder
RightShoulder
LeftTrigger
RightTrigger
RightStick
LeftStick
Menu
Select
Start

Trait Implementations

impl Clone for Button[src]

impl Debug for Button[src]

impl Eq for Button[src]

impl Hash for Button[src]

impl PartialEq<Button> for Button[src]

impl StructuralEq for Button[src]

impl StructuralPartialEq for Button[src]

Auto Trait Implementations

impl RefUnwindSafe for Button

impl Send for Button

impl Sync for Button

impl Unpin for Button

impl UnwindSafe for Button

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.