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use core::fmt;
use std::collections::BTreeMap;
use serde::{Deserialize, Serialize};
use crate::{
action::Action, spell::Spell, Alignment, AttributeInfo, ConditionType, OtherAttribute,
};
#[cfg_attr(feature = "diesel", derive(Queryable, Insertable))]
#[cfg_attr(feature = "diesel", diesel(table_name = "items"))]
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub struct Item {
pub id: String,
pub name: String,
pub attributes: BTreeMap<AttributeType, Attribute>,
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone, PartialOrd, Ord)]
pub enum AttributeType {
ItemType(AttributeInfo),
ItemRarity(AttributeInfo),
Attunement(AttributeInfo),
EffectType(AttributeInfo),
WeaponType(AttributeInfo),
ArmorType(AttributeInfo),
Conditions(AttributeInfo),
AttachedSpells(AttributeInfo),
HasCharges(AttributeInfo),
Other(AttributeInfo),
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub enum Attribute {
ItemType(ItemType),
ItemRarity(ItemRarity),
Attunement(Attuneable),
WeaponType(WeaponType),
ArmorType(ArmorType),
Conditions(ConditionType),
AttachedSpell(Spell),
HasCharges(Charge),
Inventory(Vec<Item>),
Other(OtherAttribute),
Action(Action),
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub enum ItemType {
Armor,
Potion,
Ring,
Rod,
Scroll,
Staff,
Wand,
Weapon,
WondrousItem,
}
impl fmt::Display for ItemType {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match &self {
ItemType::WondrousItem => write!(f, "Wondrous Item"),
other => write!(f, "{:?}", other),
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub enum ItemRarity {
Common,
Uncommon,
Rare,
VeryRare,
Legendary,
Artifact,
Varies,
Unknown,
}
impl fmt::Display for ItemRarity {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match &self {
ItemRarity::VeryRare => write!(f, "Very Rare"),
ItemRarity::Unknown => write!(f, "Unknown Rarity"),
other => write!(f, "{:?}", other),
}
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub struct Attuneable {
pub attuneable: bool,
pub alignments: Vec<Alignment>,
}
impl fmt::Display for Attuneable {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"({}{}{:?})",
if self.attuneable {
"requires attunement "
} else {
""
},
if !self.alignments.is_empty() {
""
} else {
", "
},
self.alignments
.iter()
.map(|x| x.to_string() + ",")
.collect::<String>()
.trim_end_matches(",")
)
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub enum WeaponType {
Sword,
}
impl fmt::Display for WeaponType {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{:?}", self)
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub enum ArmorType {
Shield,
}
impl fmt::Display for ArmorType {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{:?}", self)
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub struct Charge {
pub num: i32,
pub time: TimeDivision,
}
impl fmt::Display for Charge {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}/{}", self.num, self.time.to_string())
}
}
#[derive(Serialize, Deserialize, Debug, PartialEq, Eq, Hash, Clone)]
pub enum TimeDivision {
Round,
Second,
Minute,
Hour,
Day,
Month,
Year,
}
impl fmt::Display for TimeDivision {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{:?}", self)
}
}
impl TimeDivision {
pub fn to_plural_string(&self) -> String {
format!("{:?}s", self)
}
}