[][src]Crate gameloop

An implementation of deWiTTERS game loop.

Usage

// run at 20 ticks per second, with max frame skip of 5
let game_loop = GameLoop::new(20, 5).unwrap();

// begin core game loop
loop {
    // ... handle window events ...

    for action in game_loop.actions() {
        match action {
            FrameAction::Tick => /* simulate 1 game tick */
            FrameAction::Render { interpolation } => /* render the game state interpolated
                                                        between previous and next tick */
        }
    }
}

Structs

FrameActions

Iterator of FrameActions, returned by GameLoop::actions.

GameLoop

Represents the core loop for the duration of the game.

Enums

FrameAction

Represents a tick or render instruction, to be interpreted by your game.

GameLoopError

Errors possible when initializing GameLoop.