[][src]Enum gameboy_core::button::Button

pub enum Button {
    Up,
    Down,
    Left,
    Right,
    A,
    B,
    Start,
    Select,
}

Variants

Up
Down
Left
Right
A
B
Start
Select

Trait Implementations

impl Clone for Button[src]

impl Copy for Button[src]

impl Eq for Button[src]

impl Hash for Button[src]

impl PartialEq<Button> for Button[src]

impl StructuralEq for Button[src]

impl StructuralPartialEq for Button[src]

Auto Trait Implementations

impl RefUnwindSafe for Button

impl Send for Button

impl Sync for Button

impl Unpin for Button

impl UnwindSafe for Button

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.