pub struct DynamicSceneBundle {
pub scene: Handle<DynamicScene>,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub computed_visibility: ComputedVisibility,
}Expand description
A component bundle for a DynamicScene root.
The dynamic scene from scene will be spawn as a child of the entity with this component.
Once it’s spawned, the entity will have a SceneInstance component.
Fields§
§scene: Handle<DynamicScene>Handle to the scene to spawn
transform: Transform§global_transform: GlobalTransform§visibility: Visibility§computed_visibility: ComputedVisibilityTrait Implementations§
Source§impl Default for DynamicSceneBundle
impl Default for DynamicSceneBundle
Source§fn default() -> DynamicSceneBundle
fn default() -> DynamicSceneBundle
Returns the “default value” for a type. Read more
impl Bundle for DynamicSceneBundle
impl DynamicBundle for DynamicSceneBundle
Auto Trait Implementations§
impl Freeze for DynamicSceneBundle
impl RefUnwindSafe for DynamicSceneBundle
impl Send for DynamicSceneBundle
impl Sync for DynamicSceneBundle
impl Unpin for DynamicSceneBundle
impl UnwindSafe for DynamicSceneBundle
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