SpatialAudioSourceBundle

Struct SpatialAudioSourceBundle 

Source
pub struct SpatialAudioSourceBundle<Source = AudioSource>
where Source: Asset + Decodable,
{ pub source: Handle<Source>, pub settings: PlaybackSettings, pub spatial: SpatialSettings, }
Expand description

Bundle for playing a sound with a 3D position.

Insert this bundle onto an entity to trigger a sound source to begin playing.

If the handle refers to an unavailable asset (such as if it has not finished loading yet), the audio will not begin playing immediately. The audio will play when the asset is ready.

When Bevy begins the audio playback, a SpatialAudioSink component will be added to the entity. You can use that component to control the audio settings during playback.

Fields§

§source: Handle<Source>

Asset containing the audio data to play.

§settings: PlaybackSettings

Initial settings that the audio starts playing with. If you would like to control the audio while it is playing, query for the SpatialAudioSink component. Changes to this component will not be applied to already-playing audio.

§spatial: SpatialSettings

Spatial audio configuration. Specifies the positions of the source and listener.

Trait Implementations§

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impl<Source> Bundle for SpatialAudioSourceBundle<Source>
where Source: Asset + Decodable,

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impl<Source> DynamicBundle for SpatialAudioSourceBundle<Source>
where Source: Asset + Decodable,

Auto Trait Implementations§

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impl<Source> Freeze for SpatialAudioSourceBundle<Source>

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impl<Source> RefUnwindSafe for SpatialAudioSourceBundle<Source>

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impl<Source> Send for SpatialAudioSourceBundle<Source>

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impl<Source> Sync for SpatialAudioSourceBundle<Source>

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impl<Source> Unpin for SpatialAudioSourceBundle<Source>

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impl<Source> UnwindSafe for SpatialAudioSourceBundle<Source>

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