Struct game_kernel_vfs::FsObject [−][src]
Implementations
impl FsObject
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pub fn get_acl(&self) -> &HashMap<u32, Permissions>
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pub fn get_permissions(&self, user: &u32) -> Option<Permissions>
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pub fn can_read(&self, user: &u32) -> bool
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pub fn can_write(&self, user: &u32) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for FsObject
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impl !Send for FsObject
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impl !Sync for FsObject
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impl Unpin for FsObject
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impl !UnwindSafe for FsObject
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Erased for T
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,