Struct game_kernel::game_kernel::subsystems::video::renderer::camera::Camera [−][src]
Fields
eye: Point3<f32>
dir: Vector3<f32>
up: Vector3<f32>
fov: Rad<f32>
Implementations
impl Camera
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pub fn new(
eye: Point3<f32>,
dir: Vector3<f32>,
up: Vector3<f32>,
fov: Rad<f32>,
clipping: (f32, f32)
) -> Self
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eye: Point3<f32>,
dir: Vector3<f32>,
up: Vector3<f32>,
fov: Rad<f32>,
clipping: (f32, f32)
) -> Self
pub fn get_view(&self) -> Matrix4<f32>
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pub fn get_proj(&self, aspect_ratio: f32) -> Matrix4<f32>
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pub fn get_eye(&self) -> Vector3<f32>
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Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Camera
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impl Send for Camera
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impl Sync for Camera
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impl Unpin for Camera
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impl UnwindSafe for Camera
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Content for T
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pub fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
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pub fn is_size_suitable(size: usize) -> bool
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pub fn indiv_size() -> usize
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impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<T> Erased for T
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> SafeBorrow<T> for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,