game_features/user_group.rs
// TODO think of other properties that are particular to groups.
/// A clan.
/// This is a group of multiple users.
pub struct UserGroup {
/// The id of this clan.
pub id: i32,
/// The users composing this clan.
pub users: Vec<i32>,
}
/// The settings of user groups.
pub struct UserGroupSettings {
/// The maximum number of users in a group.
pub maximum_users: i32,
}