Struct game_features::ItemDefinition[][src]

pub struct ItemDefinition<K, S, D: Default> {
    pub key: K,
    pub slot_type: S,
    pub name: String,
    pub friendly_name: String,
    pub description: String,
    pub maximum_stack: Option<usize>,
    pub maximum_durability: Option<usize>,
    pub user_data: D,
}
Expand description

An ItemDefinition stores the different properties of a type of item. It is a schema that contains the data which isn’t changing between different item instances.

Generic Types:

  • K: Type of the key. Usually an enum or a number (ie u32).
  • T: Type of the different item types. For example, an armor-type item can not be placed into a weapon-type inventory slot. If you don’t need to make the distinction between different item types, use the () type.
  • D: The type of the custom user data. If you don’t have any, use the () type. It can (and probably should) be different than the custom user data used on ItemInstances

Fields

key: K

The key identifying this item definition.

slot_type: S

The type / item group that this item definition is part of.

name: String

The display name of this item definition.

friendly_name: String

The friendly name of this item definition. Mostly used to find items by name instead of by key.

description: String

The display description of this item definition.

maximum_stack: Option<usize>

The maximum number of elements that can be in an item stack. Setting this value to 1 disables the ability to stack this type of item.

maximum_durability: Option<usize>

The default maximum durability of this item. Setting this to None means that this item type doesn’t use the concept of durability and is unbreakable.

user_data: D

Custom user data. For example: rarity, weight, list of allowed upgrades, etc…

Implementations

impl<K, S, D: Default> ItemDefinition<K, S, D>[src]

pub fn new(
    key: K,
    slot_type: S,
    name: String,
    friendly_name: String,
    description: String,
    maximum_stack: Option<usize>,
    maximum_durability: Option<usize>
) -> Self
[src]

Constructs a new ItemDefinition.

Trait Implementations

impl<K: Clone, S: Clone, D: Clone + Default> Clone for ItemDefinition<K, S, D>[src]

fn clone(&self) -> ItemDefinition<K, S, D>[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<K: Debug, S: Debug, D: Debug + Default> Debug for ItemDefinition<K, S, D>[src]

fn fmt(&self, f: &mut Formatter<'_>) -> Result[src]

Formats the value using the given formatter. Read more

impl<'de, K, S, D: Default> Deserialize<'de> for ItemDefinition<K, S, D> where
    K: Deserialize<'de>,
    S: Deserialize<'de>,
    D: Deserialize<'de>, 
[src]

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
    __D: Deserializer<'de>, 
[src]

Deserialize this value from the given Serde deserializer. Read more

impl<K, S, D: Default> Serialize for ItemDefinition<K, S, D> where
    K: Serialize,
    S: Serialize,
    D: Serialize
[src]

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
    __S: Serializer
[src]

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

impl<K, S, D> RefUnwindSafe for ItemDefinition<K, S, D> where
    D: RefUnwindSafe,
    K: RefUnwindSafe,
    S: RefUnwindSafe

impl<K, S, D> Send for ItemDefinition<K, S, D> where
    D: Send,
    K: Send,
    S: Send

impl<K, S, D> Sync for ItemDefinition<K, S, D> where
    D: Sync,
    K: Sync,
    S: Sync

impl<K, S, D> Unpin for ItemDefinition<K, S, D> where
    D: Unpin,
    K: Unpin,
    S: Unpin

impl<K, S, D> UnwindSafe for ItemDefinition<K, S, D> where
    D: UnwindSafe,
    K: UnwindSafe,
    S: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]