Struct game_features::LootTreeBuilder [−][src]
pub struct LootTreeBuilder<R> { pub nodes: Vec<LootTreeNode<R>>, }
Expand description
A builder for the LootTree
.
Fields
nodes: Vec<LootTreeNode<R>>
Expand description
The nodes contained in this builder.
Implementations
impl<R: Clone + 'static> LootTreeBuilder<R>
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impl<R: Clone + 'static> LootTreeBuilder<R>
[src]Trait Implementations
impl<'de, R> Deserialize<'de> for LootTreeBuilder<R> where
R: Deserialize<'de>,
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impl<'de, R> Deserialize<'de> for LootTreeBuilder<R> where
R: Deserialize<'de>,
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<R> RefUnwindSafe for LootTreeBuilder<R> where
R: RefUnwindSafe,
R: RefUnwindSafe,
impl<R> Send for LootTreeBuilder<R> where
R: Send,
R: Send,
impl<R> Sync for LootTreeBuilder<R> where
R: Sync,
R: Sync,
impl<R> Unpin for LootTreeBuilder<R> where
R: Unpin,
R: Unpin,
impl<R> UnwindSafe for LootTreeBuilder<R> where
R: UnwindSafe,
R: UnwindSafe,
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,