Struct game_features::Unlockables[][src]

pub struct Unlockables<U: Hash + Eq, K, S, I> {
    pub unlockables: HashMap<U, Unlockable<U, K, S, I>>,
}

A structure holding all unlockables.

Fields

unlockables: HashMap<U, Unlockable<U, K, S, I>>

The unlockables we are holding.

Implementations

impl<U: Hash + Eq, K, S, I> Unlockables<U, K, S, I>[src]

pub fn new(unlockables: HashMap<U, Unlockable<U, K, S, I>>) -> Self[src]

Constructs a new Unlockables.

Trait Implementations

impl<U: Clone + Hash + Eq, K: Clone, S: Clone, I: Clone> Clone for Unlockables<U, K, S, I>[src]

impl<U: Debug + Hash + Eq, K: Debug, S: Debug, I: Debug> Debug for Unlockables<U, K, S, I>[src]

impl<U: Default + Hash + Eq, K: Default, S: Default, I: Default> Default for Unlockables<U, K, S, I>[src]

impl<'de, U: Hash + Eq, K, S, I> Deserialize<'de> for Unlockables<U, K, S, I> where
    U: Deserialize<'de>,
    K: Deserialize<'de>,
    S: Deserialize<'de>,
    I: Deserialize<'de>, 
[src]

impl<U: Hash + Eq, K, S, I> Serialize for Unlockables<U, K, S, I> where
    U: Serialize,
    K: Serialize,
    S: Serialize,
    I: Serialize
[src]

Auto Trait Implementations

impl<U, K, S, I> RefUnwindSafe for Unlockables<U, K, S, I> where
    I: RefUnwindSafe,
    K: RefUnwindSafe,
    S: RefUnwindSafe,
    U: RefUnwindSafe

impl<U, K, S, I> Send for Unlockables<U, K, S, I> where
    I: Send,
    K: Send,
    S: Send,
    U: Send

impl<U, K, S, I> Sync for Unlockables<U, K, S, I> where
    I: Sync,
    K: Sync,
    S: Sync,
    U: Sync

impl<U, K, S, I> Unpin for Unlockables<U, K, S, I> where
    I: Unpin,
    K: Unpin,
    S: Unpin,
    U: Unpin

impl<U, K, S, I> UnwindSafe for Unlockables<U, K, S, I> where
    I: UnwindSafe,
    K: UnwindSafe,
    S: UnwindSafe,
    U: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.