Struct game_features::Unlockables [−][src]
A structure holding all unlockables.
Fields
unlockables: HashMap<U, Unlockable<U, K, S, I>>
The unlockables we are holding.
Implementations
impl<U: Hash + Eq, K, S, I> Unlockables<U, K, S, I>
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pub fn new(unlockables: HashMap<U, Unlockable<U, K, S, I>>) -> Self
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Constructs a new Unlockables
.
Trait Implementations
impl<U: Clone + Hash + Eq, K: Clone, S: Clone, I: Clone> Clone for Unlockables<U, K, S, I>
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fn clone(&self) -> Unlockables<U, K, S, I>
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pub fn clone_from(&mut self, source: &Self)
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impl<U: Debug + Hash + Eq, K: Debug, S: Debug, I: Debug> Debug for Unlockables<U, K, S, I>
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impl<U: Default + Hash + Eq, K: Default, S: Default, I: Default> Default for Unlockables<U, K, S, I>
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fn default() -> Unlockables<U, K, S, I>
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impl<'de, U: Hash + Eq, K, S, I> Deserialize<'de> for Unlockables<U, K, S, I> where
U: Deserialize<'de>,
K: Deserialize<'de>,
S: Deserialize<'de>,
I: Deserialize<'de>,
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U: Deserialize<'de>,
K: Deserialize<'de>,
S: Deserialize<'de>,
I: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<U: Hash + Eq, K, S, I> Serialize for Unlockables<U, K, S, I> where
U: Serialize,
K: Serialize,
S: Serialize,
I: Serialize,
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U: Serialize,
K: Serialize,
S: Serialize,
I: Serialize,
Auto Trait Implementations
impl<U, K, S, I> RefUnwindSafe for Unlockables<U, K, S, I> where
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
U: RefUnwindSafe,
I: RefUnwindSafe,
K: RefUnwindSafe,
S: RefUnwindSafe,
U: RefUnwindSafe,
impl<U, K, S, I> Send for Unlockables<U, K, S, I> where
I: Send,
K: Send,
S: Send,
U: Send,
I: Send,
K: Send,
S: Send,
U: Send,
impl<U, K, S, I> Sync for Unlockables<U, K, S, I> where
I: Sync,
K: Sync,
S: Sync,
U: Sync,
I: Sync,
K: Sync,
S: Sync,
U: Sync,
impl<U, K, S, I> Unpin for Unlockables<U, K, S, I> where
I: Unpin,
K: Unpin,
S: Unpin,
U: Unpin,
I: Unpin,
K: Unpin,
S: Unpin,
U: Unpin,
impl<U, K, S, I> UnwindSafe for Unlockables<U, K, S, I> where
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
U: UnwindSafe,
I: UnwindSafe,
K: UnwindSafe,
S: UnwindSafe,
U: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,